
Camp Kerkina has been captured and there is much to collect. Once again it's time to find and gather whatever valuable salvage can be found. The electrical storm has complicated things however, and there is evidence that some buildings and items have been looted overnight by unknown elements. Nothing especially valuable to the Angels has been taken, just small arms, explosives and ammunition really, but it and the risk of a counter-attack really hurry along the salvage operations. Due to the distances involved, everything had to be loaded onto the Angels' Leopard dropship, which would be doing multiple trips. Some smaller items are instead loaded onto VTOLs. Anything else the Militia might still be able to use had to be destroyed. The electrical storm and the need to keep the Leopard mostly empty means only a single HaulerMech is brought along, so mechs are only useful for offloading.
Those with time to spare are encouraged to take part, contributing however they best can. This event runs over two timeslots, but characters only need to allocate one timeslot of the two to participate. This should be made clear in the post.
Participants should choose how they wish to assist. There are three steps for this event. Finding salvage, identifying the worth and transporting it. Each step has different options. Participants should pick an option for each step, which will mean either an auto-pass or a roll for each step. At least one option with a roll must be taken. I.e. You can choose options that auto-pass twice, but not for all three steps. The choices picked, if successfully rolled for, will award Salvage Points. These grant bonuses as below. However, should you fail any roll you will not be able to contribute Salvage Points. If you avoid choosing option d) for any of the three steps then your final Salvage Points total will be doubled.
The three characters who contribute the most salvage points will gain 0.1 fame.
Step 1 - Finding salvage
a) I'll find some! - You look for salvage yourself, checking inside buildings, at battle sites and among wreckages. This is an Investigation [Perception] roll TN15. This awards 1 Salvage Point and 1 per raise.
b) I'll check the logs! - You search the combat logs, reports and communications for information on where to find salvage. This is a Computers [Intelligence] roll TN25. This awards 3 Salvage Points and 2 per raise.
c) I'll find out! - You speak to some of the captured crews and other prisoners to learn what salvage and supplies are nearby. This is an Interrogation [Perception] roll TN20. This awards 2 Salvage points and 2 per raise.
d) Leave it to others - You're not here to find it. Besides, isn't it everywhere? You auto-pass this step. Gain 1 Salvage Point.
Step 2 - Identifying the worth
a) I've seen this before! - You've been involved in ordering enough supplies and equipment that you can pinpoint the items the Angels need. This is an Administration (Logistics) [Intelligence] TN15 roll (due to Impact). This awards 2 Salvage Points and 2 per raise.
b) I know the value of things! - You've participated in enough business deals to know what's expensive and what's not. This is a Commerce [Awareness] roll TN20. This awards 3 Salvage Points and 2 per raise.
c) I have the technical know how! - You have enough expertise in your field that you simply know what's useful or how to repair damaged parts that have been found. This is a Technician: Any roll [Intelligence] TN15 or Medtech [Intelligence] roll TN15. This awards 2 Salvage Points and 1 per raise. Spit and Polish grants a free raise on this roll.
d) It looks fine - You don't know or don't care what it is worth. You think it's probably valuable. You auto-pass this step. Gain 1 Salvage Point.
Step 3 - Final Arrangements
a) I'll do it - You will drive a vehicle or pilot a mech to help transport the salvage onto the Leopard or offload it. This is a Piloting or Driving [Reflexes] roll TN25 (due to the weather). This awards 3 Salvage Points and 2 per raise.
b) You can't use this anymore - You assist with the demolition efforts to deny some parts of the Camp to the Akos Militia should they seek to reclaim it. This is a Demolitions (controlled blasts) [Intelligence] roll TN20. This awards 3 Salvage Points and 2 per raise. Success on this roll increases Threat by 0.1. If you fail this roll by more than 5 you will take 4k2 (exploding) damage.
c) Strategic thinking - You help identify what's worth taking back as a priority and what needs to be destroyed. This is a Strategy (Logistics) [Intelligence] roll TN15. This awards 1 Salvage Point and 1 per raise.
d) Need assistance - You've found salvage. Just leaving it in a pile and letting someone else transport it is fine. You auto-pass this step. Gain 1 Salvage Point.
Salvage Points earn:
50 Salvage Points = +0.1 Strength
75 Salvage Points = +0.2 Strength
100 Salvage Points = +0.2 Strength, +0.1 Impact
125 Salvage Points = +0.3 Strength, +0.1 Impact
150 Salvage Points = +0.4 Strength, +0.1 Impact
175 Salvage Points = +0.5 Strength, +0.2 Impact
200 Salvage Points = +0.6 Strength, +0.3 Impact