The light mechs were making themselves easy targets by remaining in place. Richard's lance mate learned this the hard way as the Spider took every shot the J.Edgar fired its way (5 damage to CT, 2 damage RT, 6 internal structure remaining, critical hit on 2 locations: 2 jump jets damaged, 4 damage LT). Alarms were blaring inside that cockpit. On the northern side the Saracen targeted Richard's Vulcan, but it missed everything.
The Firestarter misses its large laser, but does land a small laser into the right side of the retreating hover tank (3 damage RS). Richard only managed to hit with one medium laser, but it was a good hit (5 damage LS, crew stunned). The vehicle's movements became a little more unhinged over the next few seconds.
Meanwhile the J.Edgar was taking a beating from both mechs (5 damage TU, FR, LS, FR, heavy damage, 1/2 MP again, moderate damage, +2 to driving skill rolls, -1MP again). The nimble light hover tank then avoided both punches of the Fire Javelin, although the Spider's foot caught its backside (6 damage RR, moderate damage again).
Embarrassingly for Richard, he went for a kick on the Saracen as it passed by, offering him a good chance. He missed. He missed with such force his mech toppled over (4 damage to RA). He at least avoided hurting himself or doing any major damage. He'd get to enjoy the desert like heat from a horizontal position for a moment.
(Vulcan on 9 heat, Firestarter on 4 heat)
One thing went right. The crew of the J.Edgar switched off the damaged vehicle and got out with their hands up. Not so good was the Galleon trying to get away. The Saracen was about to hit some flatlands too.