Obsidian Angels Dropsite Description & Locations

Where the Obsidian Angels' dropships have landed. A temporary headquarters has been set up.
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GM Yuusha
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Obsidian Angels Dropsite Description & Locations

Post by GM Yuusha » Sat Nov 20, 2021 9:53 pm

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Obsidian Angels Dropsite
After the excitement of the original descent into atmosphere and the initial air battle that followed, the Angels had separated from the majority of AFFC forces and crossed across the ocean to Akos along with aerospace support. In the South Western part of the continent, the least populated, a dropsite had been identified. Landing was achieved safely. Immediately after that efforts began to unload the dropships and to secure a perimeter. Within hours the dropsite was turned into a proper operational base. The headquarters were transferred to the mobile command vehicle, with its large warm briefing room a welcome boon. The Angel's Descent can be found in the North of the dropsite and it sees the most activity due to its size. All three are shielded from being seen from the North East by a small mountain and numerous forested hills. That the white and black dropships also match the white snow and black rocks adds an unexpected camouflage to the dropsite.

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Headquarters and Briefing Room
The mobile headquarters vehicle sets up in the centre of the dropsite beside the Leopard dropship. Its sides have been extended and it is operating at full capacity. All communications, mission briefings and strategic command are handled here. There are always guards outside. Inside is a small waiting area, a meeting room, a large briefing room, a command room and storage rooms. There are also a few hygienic facilities and a small kitchen. The briefing room is smaller than that on the Overlord, so only key personnel are invited.

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Cafeteria and Hospitality Rooms
The cafeteria of the Angel's Descent continues to be the main one where people gather for the simple reason it is the largest. In the middle decks is the cafeteria with an attached kitchen. Rows of bench type seating on each side of multiple tables provide ample space to eat. There are a few tables on the far side of the room with more privacy that are ideal for quiet conversations. These are often taken by ranking Angels. Just opposite the cafeteria are the hospitality rooms. These include a break room, library, small meeting room and prayer room. The break room has a few old sofas, plenty of chairs and a big screen for movie nights. The library is small and doubles as a computer room. It has a few desks. It and the prayer room are, due to their central location, two of the quietest rooms on the ship. The meeting room is very spartan, but it often gets used for card and board games by non-officers. Finally, there is a tiny bar built into a corner of the cafeteria that is opened for two hours on most evenings for those who are strictly off duty.

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Bunks
There are various quarters on the Angel's Descent. Everyone just calls these bunks. The only guarantee anyone gets is a bed, a locker and a cabinet. Many lower ranked crew have to share quarters. Often this will be in the form of a room with bunk beds. Others, including all the mechwarriors, enjoy having a private room each, which is quite the privilege on a dropship. However, these are nearly all very compact. The higher your rank the more small boons you can secure, such as a good working monitor, a porthole to look at the stars, a room with better heating, etc. Officers' quarters are a little larger and better still, including the luxury of a seating space or desk, extra storage and a double bed as standard.

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Officers' Lounge
Restricted to those Rank 2.5 and up, which does include senior NCOs, is the Officers' Lounge on the Angel's Descent. This is more like a club room to the Angels' senior members. The lounge is moderately sized but comfortable, with an antique retro look owing to the mahogany furniture, landscape paintings and early American styled bar. Yes, the Officers have their own well stocked bar and it is very much help yourself. Officers are trusted to not drink when on duty. The real draw of the room is the antique pull out gaming table with multiple layers, including for cards, roulette and checkers or chess. There is a notice board with some additional information for officers. The Lounge is locked behind a keypad, the number of which only officers are informed of. It changes every month.

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Hangars and Storage
Much of the lower decks of the Angel's Descent is devoted to hangar space for the mechs and vehicles being carried by the Angels' Descent. Walkways and moving gantries along with various machinery and a workshop all allow for everything to be kept in good working order. The main hangars are incredibly large and often very busy during an operation. When traveling they tend to be the opposite, with much of the equipment mothballed until closer to the destination. All around the hangars there are storage rooms of all sizes. There store spare ammunition and armour, spare parts and weapons, food and medical supplies and so on. The further from the hangar the less important it is to technical maintenance. One of the larger storage rooms is relatively empty and tends to get used for larger gatherings and ceremonies. All of them tend to be locked when not in use.

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Armoury and Practice Range
Above the hangars and near some of the storage rooms of the Angel's Descent, and below security, is the armoury. All man-portable weapons are stored here when not in use or moved to a more central location during deployments. The quartermaster is chiefly responsible for this important room. He also controls access to the ship's modest practice range. A single long-ish tight room with two shooting posts allows everyone to hone their skills. However, all bullets must be purchased first.

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Simulators and Gym
On the same deck as the cafeteria are the simulators and gym. In between the two rooms housing these are changing rooms, male and female, with a few benches, locker stacks and showers each. The simulator room is only really used by mechwarriors and aerospace pilots. It is full of a dozen bulky pods that you can sit in, each of which can simulate many environments and the controls of a vehicle. There is also a computer system and data racks set up, all of which can process more complex scenarios as well as running enemy forces with a limited AI. Currently, only nine of the pods are working. The gym is surprisingly spacious. This is due to the importance of keeping fit and healthy during long interstellar journeys, where long term changes in gravity can detrimental. There are running and rowing machines, weights and various other pieces of exercise equipment and mats. Sadly there is no steam room.

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Security, Communications and Medical
Each of these areas and their rooms are available one after the other down one of the wider hallways of the Angel's Descent. Security plays home to the ship's security crew. There are screens connected to cameras monitoring the more sensitive areas of the ship, as well as brig space for up to three detainees. Communications is a crew only room whose computer systems either run or maintain all the comms equipment across the ship. Medical has a consultation room, surgery, medical storage and a small ward.

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Administration Offices
The offices are near the top of the ship and the bridge. Entirely practical and very small, only the CO's private office could be considered cosy instead of cramped. There is, at least, a decent coffee machine and some vending machines in the break room come kitchenette.

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Base Camp
Extending out from the dropships and all around them, forming a circle, is a chain-link fence. A few sentry posts have been planted around it and the infantry are working on foxholes and a few bunkers. It's mostly to keep them busy. There is a gate to the East. Floodlights have been set up to illuminate the surroundings if necessary, but they and much of the base's lighting are left off at night to make the site less obvious to anything in the air. A few anti-aircraft weapons have been set up. There is ongoing work to create a few temporary buildings.

Those wanting to take a walk along the perimeter or in the immediate area outside the dropship should post here.

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Other Dropships
The Leopard dropship and two Union class dropships are also part of the dropsite. However, they see less activity. Please only make threads here if you have a specific reason.
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GM Yuusha
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Re: Obsidian Angels Dropsite Description & Locations

Post by GM Yuusha » Tue Jan 11, 2022 7:44 am

Break Room Contents

• Big screen - For watching movies
• Several Chessboards
• Checkers/draughts
• Several packs of playing cards + a bucket of chips
• 4 very elaborate looking packs of cards entirely, and exclusively, in German
• Dominoes
• Road to Terra - The Pretender is dead, the Heirs swept from the board, and the old general and his armies have left. The Road to Terra lies open for any who dares!
Up to 5 players command the armies and fleets of the Successor States as they grab for power in the vacuum of the 1st Succession War
(Somewhere between Twilight Imperium and Axis and Allies set during the 1st Succession war. Has a hard time limit wherein ComStar claims Terra. It is not unknown to just ignore this however as it certainly didn't stop the Succession War)!
• Spyraid - Supertechnophonica is a corporation on the move! Lostech R&D, Arms procurement contracts, and high profile scientists all under one roof. No wonder all these spies are trying to break in. Can your guards find the spies before they find their objectives and flee? 2 teams, 2-4 players.
(Ninja: Legend of the Scorpion Clan only being set in the BT universe)
• Robo-race - At night the robots of the assembly line come alive and race around the factory. 2-8 players.
(Robo-Rally. Just Robo-Rally)
• An old karaoke machine

Just some fluff suggested in character.
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GM Yuusha
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Re: Obsidian Angels Dropsite Description & Locations

Post by GM Yuusha » Sat Feb 05, 2022 4:53 am

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Outdoors Shooting Range
A long distance shooting range has been set up outside the dropsite as a place for people, particularly the infantry, to practice. Earth has been moved to create a hill to absorb any stray shots and foliage has been stripped away to prevent anything catching fire from laser blasts. Some cheap targets have been set up for anyone to use. There is a roofed shooting area with an outdoors toilet on one end and a shed at the other end with ear protectors and bins (for shell casings). The infantry tend to use it most in the morning, but it sees use at all hours. Being a good two hundred metres from the perimeter of the dropsite helps ensure the gunfire doesn't disturb anyone too much.
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Re: Obsidian Angels Dropsite Description & Locations

Post by GM Yuusha » Tue Mar 22, 2022 10:26 pm

May 3050 Update

The Dropsite and headquarters of the Obsidian Angels has been moved to Arnad Airbase in Central Akos.

Adjacent to the gym, accessible through a door inside it, is a small room with a five person hot tub. Scheduled permission from Doctor Ainsley is usually necessary to use the hot tub, except in the evenings (Early Evening to late Evening) when it is first come first served.
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