GM Questions
- Alex Kovac
- Posts: 401
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Re: GM Questions
A question here
☆Smol ☆Sergent ☆Kowalski *Random PC #68
Rank: 2 Fame: 2
Lancemates:
Ricardo (Rico) Lopez (Heavy weapons)
Michael (Kappa Mikey) Johnson (apprentice)
Noah (Skipper) Smith (Sea aficionado)
Rank: 2 Fame: 2
Lancemates:
Ricardo (Rico) Lopez (Heavy weapons)
Michael (Kappa Mikey) Johnson (apprentice)
Noah (Skipper) Smith (Sea aficionado)
- Klaus von Zinzer
- Posts: 280
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Re: GM Questions
What is the XP cost of purchasing connections after game start?
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Fame: 3.0 | Rank: 3.5 | Infamy: 0
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- Klaus von Zinzer
- Posts: 280
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Re: GM Questions
Additional question here: https://planetsfall.fallenash.com/viewt ... 5914#p5914
Noble | Non-combatant | Strategist | Game Player | Lyran and Proud of It
Fame: 3.0 | Rank: 3.5 | Infamy: 0
Speaks: English, German
Fame: 3.0 | Rank: 3.5 | Infamy: 0
Speaks: English, German
Re: GM Questions
Base cost +2Klaus von Zinzer wrote: ↑Tue Jan 25, 2022 12:05 pmWhat is the XP cost of purchasing connections after game start?
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- Richard Winter
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Re: GM Questions
Mechwarrior | Callsign: Kid | Lyran | Right Arm Prosthesis | 2nd Lieutenant | Has a ton of comics
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Languages: English, German
Lancemates: Alpha, Jester, Harpy
Assigned Mech: Phoenix Hawk PXH-1D
Rank 2.5 | Fame 2.5 |
Languages: English, German
Lancemates: Alpha, Jester, Harpy
Assigned Mech: Phoenix Hawk PXH-1D
- Alex Kovac
- Posts: 401
- Joined: Mon Dec 20, 2021 8:35 pm
- Location: PR
Re: GM Questions
Can the customization of the mech be for someone else rather than for the warrior trying to persuade?
☆Smol ☆Sergent ☆Kowalski *Random PC #68
Rank: 2 Fame: 2
Lancemates:
Ricardo (Rico) Lopez (Heavy weapons)
Michael (Kappa Mikey) Johnson (apprentice)
Noah (Skipper) Smith (Sea aficionado)
Rank: 2 Fame: 2
Lancemates:
Ricardo (Rico) Lopez (Heavy weapons)
Michael (Kappa Mikey) Johnson (apprentice)
Noah (Skipper) Smith (Sea aficionado)
Re: GM Questions
You can compete and donate half your points to someone else competing, if you wish.
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- Richard Winter
- Posts: 888
- Joined: Tue Dec 14, 2021 8:55 pm
- Location: Germany
Re: GM Questions
Is rolling damage with a gun made by Weapon Modifier + Strength? or what trait is used for that?
Mechwarrior | Callsign: Kid | Lyran | Right Arm Prosthesis | 2nd Lieutenant | Has a ton of comics
Rank 2.5 | Fame 2.5 |
Languages: English, German
Lancemates: Alpha, Jester, Harpy
Assigned Mech: Phoenix Hawk PXH-1D
Rank 2.5 | Fame 2.5 |
Languages: English, German
Lancemates: Alpha, Jester, Harpy
Assigned Mech: Phoenix Hawk PXH-1D
- Catherine Maia Hayes
- Posts: 617
- Joined: Tue Dec 14, 2021 3:34 pm
Re: GM Questions
I think it is bullet type + gun dmg modifier. Similar to L5R bows and arrows. Better wait for GM clarification though.
Excerpt from the rules:
Subject: Equipment
Excerpt from the rules:
Subject: Equipment
GM Yuusha wrote: ↑Sun Oct 31, 2021 3:15 pmAmmunition:
Antique:
- Arrows – cost 1 CBill/arrow
as L5R 4e Willow Cutter or Flesh Cutter arrows, as chosen
Pistol:
- FMJ – cost 2 Cbill/20rds
- DR: 3k3
- HP – cost 3 Cbill/20rds
- DR: 3k4, doubles reduction of armor.
LIW:
- FMJ – cost 3 Cbill/10rds
- DR: 4k3
- HP – cost 3 Cbill/10rds
- DR: 3k5, doubles reduction of armor.
- AP – cost 5 Cbill/10rds
- DR: 3k3, ignores up to 20 points of reduction.
HIW:
- Incendiary – cost 10 Cbill/5rds
- DR: 3k5, ignores TN penalties from armor.
- AP – cost 5 CBill/10rds
- DR: 3k3, ignores up to 40 points of reduction.
Obsidian Angels • Mechwarrior • 2nd Lieutenant • Callsign: Hellcat • Small • War Orphan • Promoted • TRO • Natural
Rank 2.5 • Fame 2.4
Languages: English, German, Greek
Battlemech: Wolverine WVR-6M - "Dúthracht"
2nd Company - Raider Company, 3rd Lance: The "Clowder": Boar, Ostrich, Mouse
Rank 2.5 • Fame 2.4
Languages: English, German, Greek
Battlemech: Wolverine WVR-6M - "Dúthracht"
2nd Company - Raider Company, 3rd Lance: The "Clowder": Boar, Ostrich, Mouse
Re: GM Questions
Gun is never strength (unless bashing someone over the head with it). Cat's understanding is correct. Weapon + bullet type. They tend to be highly lethal.Richard Winter wrote: ↑Fri Jan 28, 2022 11:40 amIs rolling damage with a gun made by Weapon Modifier + Strength? or what trait is used for that?
Weapon skill/dex to hit and then bullet/gun for damage. The damage might shift a bit depending on bullet type and opponent's armour. Some double reduction from armour for example.
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- Mei-Ling Zhou
- Posts: 1119
- Joined: Sat Nov 13, 2021 8:34 pm
- Location: West Coast, USA
Re: GM Questions
Sorry if you are going to address this in another post but regarding the It's A Race defending forces for the Camp Kerkina location.
2)Does is mean that allowing the mechs/VTOLs to be manned fails the mission or do those units become a part of the fight?
1)Does this mean that defeating the infantry will result in the mechs/VTOLs will be captured without damage?[Either cripple the mechs/VTOLs before they're manned or take out the infantry]
2)Does is mean that allowing the mechs/VTOLs to be manned fails the mission or do those units become a part of the fight?
Mechwarrior | Sergeant | Callsign: Goo | Night Owl | Bad Cook | Flirty | Left Leg Prosthesis
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Languages: Mandarin, English, Russian, Japanese
Lancemates: Pickle | Turtle | Hoops
Bio
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Fame: 2.3 | Infamy: 0.0 | Rank: 2.0
Languages: Mandarin, English, Russian, Japanese
Lancemates: Pickle | Turtle | Hoops
Bio
PM for a thread

Re: GM Questions
Very good questions!
Yes. There will be a squad heading to each mech or VTOL - either some infantry guarding a mechwarrior or a VTOL crew. If they're taken out the mech or VTOL can be captured without damage.Mei-Ling Zhou wrote: ↑Sat Jan 29, 2022 11:03 pm1)Does this mean that defeating the infantry will result in the mechs/VTOLs will be captured without damage?
Anything that is manned will become part of the fight after a turn to power up.Mei-Ling Zhou wrote: ↑Sat Jan 29, 2022 11:03 pm2)Does is mean that allowing the mechs/VTOLs to be manned fails the mission or do those units become a part of the fight?
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- Catherine Maia Hayes
- Posts: 617
- Joined: Tue Dec 14, 2021 3:34 pm
Re: GM Questions
Quick question:
What mechs will our lances have D9? The same lineup we had Day 6 (sans anything out of commission), or will we already have the new Mechs we are getting?
What mechs will our lances have D9? The same lineup we had Day 6 (sans anything out of commission), or will we already have the new Mechs we are getting?
Obsidian Angels • Mechwarrior • 2nd Lieutenant • Callsign: Hellcat • Small • War Orphan • Promoted • TRO • Natural
Rank 2.5 • Fame 2.4
Languages: English, German, Greek
Battlemech: Wolverine WVR-6M - "Dúthracht"
2nd Company - Raider Company, 3rd Lance: The "Clowder": Boar, Ostrich, Mouse
Rank 2.5 • Fame 2.4
Languages: English, German, Greek
Battlemech: Wolverine WVR-6M - "Dúthracht"
2nd Company - Raider Company, 3rd Lance: The "Clowder": Boar, Ostrich, Mouse
Re: GM Questions
I've put up an update here. There are additional mechs and I have mentioned to folks to claim these. Some have, including yourself:Catherine Maia Hayes wrote: ↑Sat Jan 29, 2022 11:41 pmWhat mechs will our lances have D9? The same lineup we had Day 6 (sans anything out of commission), or will we already have the new Mechs we are getting?
Phoenix Hawk for Richard
Grand Dragon for Cat, trading down Treb, Hornet out
Griffin for Butcher's lance
Other mechs remain available, such as the Quickdraw, Cyclops, Hunchback, Panther, etc.
If folks claim them before combat on a basis of first come first served, and by whether you've claimed one yet or not, I'll update that link and ensure the updated forces are those used in combat.
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- Richard Winter
- Posts: 888
- Joined: Tue Dec 14, 2021 8:55 pm
- Location: Germany
Re: GM Questions
Do we need to have a "Travel" timeslot to and from the combat zone?
Mechwarrior | Callsign: Kid | Lyran | Right Arm Prosthesis | 2nd Lieutenant | Has a ton of comics
Rank 2.5 | Fame 2.5 |
Languages: English, German
Lancemates: Alpha, Jester, Harpy
Assigned Mech: Phoenix Hawk PXH-1D
Rank 2.5 | Fame 2.5 |
Languages: English, German
Lancemates: Alpha, Jester, Harpy
Assigned Mech: Phoenix Hawk PXH-1D
Re: GM Questions
It would probably make sense, yes, but no strict need unless you really want to. Assume a bit of the preceding and seceding time slots are used, but they can still be used for threads if you wish.Richard Winter wrote: ↑Mon Jan 31, 2022 2:38 amDo we need to have a "Travel" timeslot to and from the combat zone?
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Re: GM Questions
Are we taking Guest house owner prisoner still? Is something going on with that bit?
Hoshito Tanaki | Noble | Strategist | Patient | Pretty
Fame 3.3 | Rank 1.0
Languages: Japanese, Mandarin, Swedish, English
Fame 3.3 | Rank 1.0
Languages: Japanese, Mandarin, Swedish, English
Re: GM Questions
Sheriff didn't offer it again as nobody seemed keen at the time. Is it a plot thread that interests you?
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Re: GM Questions
It is, I would at least like to look into it, I even have a nice shiney token if I need one
Hoshito Tanaki | Noble | Strategist | Patient | Pretty
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Fame 3.3 | Rank 1.0
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