The table in the break room was set with cards, chips and a few bottles of beer. In an ashtray in the middle smoked the remains of a cigarette and through the old karaoke machine sounded the sounds of old days through the room.
It was poker night!
This can be repeated until either no one likes it anymore or the officers stop usStep 1: Roll for Initative!
The player with the highest initiative determines the amount of the bet. This cannot be higher than 10 C-Bill.
The slowest player serves as the dealer. This one throws 3k3 (non-exploding). The result of this later forms the Victory TN
The winner of the game is the player who comes closest to the TN at the end. That means they don't have to beat it!
Step 2: The Flop & The River
In order of slowest to fastest, each player may do the following:Step 3: The Showdown
- Play Risky: Force everyone to increase the pot by an amount of up to 5 C-Bill.
- Play Carefully: You choose to play careful and gain a +1k0 to the resolution roll.
- Play Cool: Your bluff intimidates another player, who receives a -1k0 penalty on his roll. (This can't stack)
- Fold: Get out of the current round.
After Step 2 is completed, all players (in no fixed order) throw a Game: Poker / Intelligence check, the closest to the TN wins the game. If there is a tie between players, the player with the highest roll wins. If this still does not break the tie, the players concerned will make a comparative Games: Poker / Intelligence check to determine the winner.