Pick a Target Vote - OOC Discussion
- John Slaktare
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Re: Pick a Target Vote - OOC Discussion
Well, the barracks was listed as the most impactful for the contract, and its what the liaison wants us to go for. My earlier suggestions is more that if we go for that we can do the extra assault option on the d5 event to pick up experimental weapon base. Maybe get some fancy weapons. Just a thought, no real clue.
shrugs
shrugs
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Re: Pick a Target Vote - OOC Discussion
By command I meant our employers.
Still, the Angels COULD always be the low paid but lucrative looting "party mercs" XD
Still, the Angels COULD always be the low paid but lucrative looting "party mercs" XD
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- Mei-Ling Zhou
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Re: Pick a Target Vote - OOC Discussion
i would love to do an attack on two targets at once but it isn't fair on Yuusha. These combats take a lot of work as is, doubling their workload seems like asking too much.
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Re: Pick a Target Vote - OOC Discussion
Mei-Ling Zhou wrote: ↑Tue Jan 18, 2022 8:07 pmi would love to do an attack on two targets at once but it isn't fair on Yuusha. These combats take a lot of work as is, doubling their workload seems like asking too much.
Looks like, if there was another attack here, it wouldn't be a full blown battle, if "off camera" indicates anything.
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- Catherine Maia Hayes
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Re: Pick a Target Vote - OOC Discussion
From what I can read, the "extra attack" is an off screen guaranteed successful attack for the flat cost of 1.0 Strength in addition to whatever the result for successfully conquering the target is.GM Yuusha wrote: ↑Tue Jan 18, 2022 8:30 amb) All out assault - The Angels agree to an all out assault on the enemy in Zone One tomorrow as a gesture of good will. This means a secondary site will also be attacked. This option will lower strength by 1.0. Whichever site receives the second highest number of votes is attacked and taken by Angels forces (offscreen NPCs and Angels Combat PCs not participating in combats day 6). This will generate salvage as if the site was conquered normally. Additionally, impact and threat will be raised by their base amounts for the site.
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- Mei-Ling Zhou
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Re: Pick a Target Vote - OOC Discussion
Hmm, yeah that seems less good.Catherine Maia Hayes wrote: ↑Tue Jan 18, 2022 8:14 pmFrom what I can read, the "extra attack" is an off screen guaranteed successful attack for the flat cost of 1.0 Strength in addition to whatever the result for successfully conquering the target is.GM Yuusha wrote: ↑Tue Jan 18, 2022 8:30 amb) All out assault - The Angels agree to an all out assault on the enemy in Zone One tomorrow as a gesture of good will. This means a secondary site will also be attacked. This option will lower strength by 1.0. Whichever site receives the second highest number of votes is attacked and taken by Angels forces (offscreen NPCs and Angels Combat PCs not participating in combats day 6). This will generate salvage as if the site was conquered normally. Additionally, impact and threat will be raised by their base amounts for the site.
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- Catherine Maia Hayes
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Re: Pick a Target Vote - OOC Discussion
1.0 Strength is a hefty cost, but may be worth it.
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- John Slaktare
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Re: Pick a Target Vote - OOC Discussion
Yeah. Could be on a location that might have good salvage that offsets that strength loss
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Re: Pick a Target Vote - OOC Discussion
One option is to make the militia base option 2, and there for lose less combat losses to it?
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- Yori Hakamada
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Re: Pick a Target Vote - OOC Discussion
It's a tough choice, hitting two targets could make us look good, but the one fought in is probably going to be reasonably difficult and the automatic -1.0 strength loss from the second is rough. Lots of scope for us to end up beat up and with high threat. Then again, maybe there's time to rearm and reassess after southern Akos?
Tanaki's point about using the militia base as the secondary attack target (go redshirts! You'll be fine!) is also a good one IMO.
Tanaki's point about using the militia base as the secondary attack target (go redshirts! You'll be fine!) is also a good one IMO.
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- John Slaktare
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Re: Pick a Target Vote - OOC Discussion
True. If it's the one most likely to drop strength the most, no point in dropping 1+ that.
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- Richard Winter
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Re: Pick a Target Vote - OOC Discussion
It should be noted that we also get salvage from it, which in turn increases our strength. probably we are after the angirff rather at -0.5 than at -1.0
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- Catherine Maia Hayes
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Re: Pick a Target Vote - OOC Discussion
I think we really need to build up Threat. While a double attack will help with that to some degree, our good recon scouting of the targets will lessen the threat build up from that by a great amount. >_<
We may still be at negative threat after Day 6.
We may still be at negative threat after Day 6.
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- John Slaktare
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Re: Pick a Target Vote - OOC Discussion
Well, spending pc tokens for combat patrols might increase threat? Maybe?
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- Catherine Maia Hayes
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Re: Pick a Target Vote - OOC Discussion
Or increase Strength, like our lucky 1 patrol did. Even if the find gave Cat more nightmares. >_<
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Re: Pick a Target Vote - OOC Discussion
Pryvidok is no longer a target. Not unless you'd like to turn the Angels into raiding Demons. Obsidian Demons. Nyaaaa

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- John Slaktare
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Re: Pick a Target Vote - OOC Discussion
I vote pryvidok in that case
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- Yori Hakamada
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Re: Pick a Target Vote - OOC Discussion
"Sorry, we need that err, 'salvage' now hand it over."
Our liaison being so in favour of hitting the barracks is continuing to tip me in that direction, still thinking things through there.
Our liaison being so in favour of hitting the barracks is continuing to tip me in that direction, still thinking things through there.
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Re: Pick a Target Vote - OOC Discussion
I dont think burning down the civilian town will get us comfort/vacation time
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Re: Pick a Target Vote - OOC Discussion
I'd also point back to the mechanics section...
• Some actions and roleplay choices may warrant an increase of Threat. This is up to the GM.
• Some actions and roleplay choices may warrant a decrease of Threat. This is up to the GM.
This is less relevant, but worth mentioning along with the above, as they're all part of the 'RP will be recognised' clause.• If found out, certain actions will cause a loss of Impact dependant on their severity. These include anything that undermines, harms the reputation of or intentionally damages the AFFC. Unduly damaging the planet's infrastructure would also count, as would anything that boosts the morale or defences of the enemy. This is a subjective thing, but will usually cost from between 0.1 to 0.5 Impact if warranted. Examples would include things like releasing a captured BOSS to the enemy without the AFFC's approval, opening fire on refugees, needlessly destroying infrastructure buildings or allowing the enemy to quit the field without good cause.
• Large social gatherings with an aim of boosting morale, increasing teamwork or improving discipline. These will only work if they're successful. If you think you've achieved this, contact the GM.
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