The next few seconds are crucial. The Enforcer lands an AC/10 slug and a small laser into the back of the Shadow Hawk (10 damage CTR, 3 damage RTR), opening up its back. In return, the Shadow Hawk hit the Griffin's arm with its AC/5 (5 damage LA). It was enough to throw off the mech's aim and it missed the hover tank with its PPC.
The Javelin spots the Blackjack at a good range for its LRMs and it opens fire (5 damage RL, 4 damage RA). It was fortunate it didn't hit the vulnerable spot on the mech.
As the Scimitar moved north east it shoots back at the Griffin too, long range missiles hammering the medium mech (7 damage RT, 5 damage RL). John, unfortunately, misses his shots, as does the Blackjack.
In melee the Shadow Hawk turns its body to punch the Enforcer (6 damage RT). Not a problem. The Enforcer kicks it, destroying the armour of its left leg and causing severe damage to the joint (10 damage LL, 2 critical hits: Upper leg and Hip).
While John misses his hatchet swing on the fast moving Javelin, the Griffin pilot makes up for the missed shot by kicking it hard (11 damage CT). Its centre was now a big dented mess.
A second later and the Shadow Hawk topples over (5 damage CT, 1 damage RA, 1 pilot hit). This would soon be repeated!
(Blackjack on 2 heat, Enforcer on 4, Griffin on 6)
The Shadow Hawk tries to get up a couple of times, each time falling over (6 damage LL, 1 pilot hit, and more...). It would be an easy kill at this stage. Elsewhere, the Scimitar jets over shallow water heading north and the Javelin races toward the road, also hoping to get away.