
Budai and the Southern Akos Militia Barracks have been conquered. Once again it's time to collect whatever valuable salvage can be found. Both sites have a lot to hunt for. At Budai there were the above ground battle sites, but also the below ground area. The Barracks had a bunch of vehicle and mech hangars to search along with the battlefield remains. As before, mechs with arms could carry things while others would have to drag it back, drivers could collect salvage and return it to the dropsite and technicians could identify it. That was after it was all located of course. All of this formed a very familiar activity to most mercenaries.
Those with time to spare are encouraged to take part, contributing however they best can. This event runs over two timeslots, but characters only need to allocate one timeslot of the two to participate. This should be made clear in the post.
Participants should choose how they wish to assist. There are three steps for this event. Finding salvage, identifying the worth and transporting it. Each step has different options. Participants should pick an option for each step, which will mean either an auto-pass or a roll for each step. At least one option with a roll must be taken. I.e. You can choose options that auto-pass twice, but not for all three steps. The choices picked, if successfully rolled for, will award Salvage Points. These grant bonuses as below. However, should you fail any roll you will not be able to contribute Salvage Points. If you avoid choosing option d) for any of the three steps then your final Salvage Points total will be doubled.
The three characters who contribute the most salvage points will gain 0.1 fame.
Additionally, depending on the total Salvage points, special mech choices will become available. These mech choices will represent what you find and that can then be pieced back together into working condition. The choice of mechs will depend on the overall number of Salvage Points. These mechs will be available for Day 9 Combat. The person who picks the mech can choose to which PC's lance it is assigned. No lance may receive more than 1 mech. Exact details can be seen below.
Step 1 - Finding salvage
a) I'll find some! - You look for salvage yourself, checking inside buildings, at battle sites and among wreckages. This is an Investigation [perception] roll TN15. This awards 1 Salvage Point and 1 per raise.
b) I'll check the logs! - You search the combat logs, reports and communications for information on where to find salvage. This is a Computers [intelligence] roll TN25. This awards 3 Salvage Points and 2 per raise.
c) I'll find out! - You speak to some of the captured crews and other prisoners to learn what salvage and supplies are nearby. This is an Interrogation [Perception] roll TN20. This awards 2 Salvage points and 2 per raise.
d) Leave it to others - You're not here to find it. Besides, isn't it everywhere? You auto-pass this step. Gain 1 Salvage Point.
Step 2 - Identifying the worth
a) I've seen this before! - You've been involved in ordering enough supplies and equipment that you can pinpoint the items the Angels need. This is an Administration [Intelligence] TN20 roll. This awards 3 Salvage Points and 2 per raise.
b) I know the value of things! - You've participated in enough business deals to know what's expensive and what's not. This is a Commerce [Awareness] roll TN20. This awards 3 Salvage Points and 2 per raise.
c) I have the technical know how! - You have enough expertise in your field that you simply know what's useful or how to repair damaged parts that have been found. This is a Technician: Any roll [Intelligence] TN15 or Medtech [Intelligence] roll TN15. This awards 2 Salvage Points and 1 per raise. Spit and Polish grants a free raise on this roll.
d) It looks fine - You don't know or don't care what it is worth. You think it's probably valuable. You auto-pass this step. Gain 1 Salvage Point.
Step 3 - Transporting
a) I'll do it - You will drive a vehicle or pilot a mech to help transport the salvage. This is a Piloting or Driving [Reflexes] roll TN20. This awards 2 Salvage Points and 1 per raise.
b) Let me persuade a driver - You can negotiate with the salvage crews and drivers to have some salvage transported back. This is a Negotiation [Awareness] roll TN20. This awards 2 Salvage Points and 1 per raise.
c) Let me navigate - You help get it back indirectly by pinpointing the fastest routes for various salvage teams. This is a Navigation [Intelligence] roll TN25. This awards 3 Salvage Points and 2 per raise.
d) Need assistance - You've found salvage. Just leaving it in a pile and letting someone else transport it is fine. You auto-pass this step. Gain 1 Salvage Point.
Salvage Points earn:
50 Salvage Points = +0.2 Strength, +0.1 Impact. One special mech choice for the top scorer that must be from Category 1 open.
100 Salvage Points = +0.4 Strength, +0.2 Impact. Two special mech choices. The top scorer can pick from Category 2. Second place can pick from Category 1.
140 Salvage Points = +0.6 Strength, +0.3 Impact. Three special mech choices. The top scorer can pick from Category 3. Second place can pick from Category 2. Third place pick from Category 1.
180 Salvage Points = +0.8 Strength, +0.4 Impact. Four special mech choices. The top scorer can pick from Category 4. Second place can pick from Category 3. Third place can pick from Category 2. Fourth place can pick from Category 1.
Mech categories and choices:
Category 1 mechs: Introductory tech light mech - Panther PNT-9R (Sniper) OR Firestarter FS9-M 'Mirage' (Scout) OR Mongoose MON-67 (Striker)
Category 2 mechs: Introductory tech medium mech - Kintaro KTO-18 (Skirmisher) OR Shadow Hawk SHD-2K (Sniper) OR Hunchback HBK-4P (Juggernaut)
Category 3 mechs: Double heat sink mech - BattleMaster BLR-3S (Brawler Assault mech) OR Crusader CRD-5S (Missile Boat Heavy mech) OR Thunderbolt TDR-9SE (Skirmisher Heavy mech)
Category 4 mechs: Gauss equipped mech - Cyclops CP-11-A (Sniper Assault mech) OR Caesar CES-3R (Brawler Heavy mech) OR Excalibur EXC-B2 (Skirmisher Heavy mech)