More Than a Deterrent (Day 11 LA Dropsite Event)
Posted: Sat Feb 05, 2022 4:39 am
(This event is open to the first 10 Player Characters to join)

There is an incursion attempt from the Akos Militia taking place. Fighting is the inevitable result. You're either here to deter the enemy or to help with the consequences. Flyboys and gals are keeping Militia aerospace assets busy, but VTOLs, hover vehicles and a few unmanned drones are slipping through to scout Southern Akos. Some have been spotted heading toward where the dropsite is located. Mechs are marching out to drive them away while medical is taking in infantry injured defending Akos Militia sites that were abandoned. A suitably meaningful response is being organised. With a good showing you may be able to gain some valuable recognition. The attack is a probing one, so it's not too dangerous, but if the enemy are successful in finding the dropsite it could mean aerospace fighter attacks. If they have any high altitude bombers or sufficiently long range artillery then that would be a big problem. Time to do your part!
Contributing to this event will score Deterrent Points. There is a Frontline option and a Support option for contributing to this event. Deterrent Points will determine what happens and what participants can earn. Note that a failed roll will instead deduct Deterrent Points equal to how many would have been gained. Failed raises have no effect.
The starting total of Deterrent Points is -15
Frontline participation
You take out your mech to help drive off the enemy scouts. You can choose focus on one target from those below:
• Hover Tanks* - Shoot or kick them until they turn tail. This is a Gunnery [Dexterity] TN15 or Piloting: Mech [Reflexes] TN20 roll. Those with the Calculating Technique gain a Free Raise to the Gunnery roll. Those with the Warrior technique gain a Free Raise to the Piloting: Mech roll. Success earns 2 Deterrent Points and 1 per raise.
• VTOLs - Launch enough shots in the air to down or deter them. This is a Gunnery [Dexterity] TN 20 roll. A mech with Anti-Aircraft Targeting quirk gains a Free Raise to this roll. Additionally, those with the Techniques Multi-Tasker or Blaster also gain a Free Raise. Success earns 4 Deterrent Points and 1 per raise.
• Drones - Can you hit small and fast moving UAVs? This is a Gunnery [Dexterity] TN 25 roll. A mech with Anti-Aircraft Targeting quirk gains a Free Raise to this roll. Success earns 6 Deterrent Points and 2 per raise.
*Brash or Overconfident characters must attempt the Piloting: Mech roll against Hover Tanks with a single raise. If you somehow have both you must make the roll with two raises.
Support participation
You're here to help with the injured infantry, to disable enemy drones and communications, or to coordinate the response. You can choose one option from those below:
• Coordination - You lay out where to mobilize people to for most effect. This is a Strategy [Intelligence] TN15 roll. Success earns 2 Deterrent Points and 1 per raise.
• Counter hacking - You'll make life hard for the Militia by messing with their systems. This is a Computers (Electronic Warfare) [Intelligence] TN20 roll. Success earns 4 Deterrent Points and 1 per raise.
• Medical - You'll keep alive and patch up the injured. This is a Medtech (surgery) [Intelligence] TN25 roll. Success earns 6 Deterrent Points and 2 per raise.
Deterrent Points
-25 or less: The Militia find the dropsite and arrange a heavy overnight airstrike. Much of the dropsite is damaged, including the dropships. Strength and Impact are both reduced by 1.0. Threat increases by 1.0.
-15: The Militia have a good idea of where the dropsite is based on where they were prevented from scouting. Threat increases by 1.0.
-5: The Militia have more indisputable evidence they're facing a large mercenary force. Threat increases by 0.5.
0: There isn't enough information to go on, but the Angels haven't caused any damage either. Nothing changes.
5: The enemy have been driven off with prejudice! The AFFC are pleased and your efforts are appreciated. Impact increases by 0.1 and all successful participants gain 0.1 Fame.
15: Many Militia assets were badly damaged and a future incursion like this is now highly unlikely. The AFFC are very pleased and your efforts are appreciated. Impact increases by 0.2 and all successful participants gain 0.1 Fame and 1xp.
25 or more: Most of the scouts are wiped out or captured! The AFFC are delighted and your efforts are being recognised. Impact increases by 0.3 and all successful participants gain 0.2 Fame and either a) Gain 0.5 Rank b) Gain one Obsidian Angels NPC as a Connection at Devotion 1 c) Gain an Advantage of the GM's choice.

There is an incursion attempt from the Akos Militia taking place. Fighting is the inevitable result. You're either here to deter the enemy or to help with the consequences. Flyboys and gals are keeping Militia aerospace assets busy, but VTOLs, hover vehicles and a few unmanned drones are slipping through to scout Southern Akos. Some have been spotted heading toward where the dropsite is located. Mechs are marching out to drive them away while medical is taking in infantry injured defending Akos Militia sites that were abandoned. A suitably meaningful response is being organised. With a good showing you may be able to gain some valuable recognition. The attack is a probing one, so it's not too dangerous, but if the enemy are successful in finding the dropsite it could mean aerospace fighter attacks. If they have any high altitude bombers or sufficiently long range artillery then that would be a big problem. Time to do your part!
Contributing to this event will score Deterrent Points. There is a Frontline option and a Support option for contributing to this event. Deterrent Points will determine what happens and what participants can earn. Note that a failed roll will instead deduct Deterrent Points equal to how many would have been gained. Failed raises have no effect.
The starting total of Deterrent Points is -15
Frontline participation
You take out your mech to help drive off the enemy scouts. You can choose focus on one target from those below:
• Hover Tanks* - Shoot or kick them until they turn tail. This is a Gunnery [Dexterity] TN15 or Piloting: Mech [Reflexes] TN20 roll. Those with the Calculating Technique gain a Free Raise to the Gunnery roll. Those with the Warrior technique gain a Free Raise to the Piloting: Mech roll. Success earns 2 Deterrent Points and 1 per raise.
• VTOLs - Launch enough shots in the air to down or deter them. This is a Gunnery [Dexterity] TN 20 roll. A mech with Anti-Aircraft Targeting quirk gains a Free Raise to this roll. Additionally, those with the Techniques Multi-Tasker or Blaster also gain a Free Raise. Success earns 4 Deterrent Points and 1 per raise.
• Drones - Can you hit small and fast moving UAVs? This is a Gunnery [Dexterity] TN 25 roll. A mech with Anti-Aircraft Targeting quirk gains a Free Raise to this roll. Success earns 6 Deterrent Points and 2 per raise.
*Brash or Overconfident characters must attempt the Piloting: Mech roll against Hover Tanks with a single raise. If you somehow have both you must make the roll with two raises.
Support participation
You're here to help with the injured infantry, to disable enemy drones and communications, or to coordinate the response. You can choose one option from those below:
• Coordination - You lay out where to mobilize people to for most effect. This is a Strategy [Intelligence] TN15 roll. Success earns 2 Deterrent Points and 1 per raise.
• Counter hacking - You'll make life hard for the Militia by messing with their systems. This is a Computers (Electronic Warfare) [Intelligence] TN20 roll. Success earns 4 Deterrent Points and 1 per raise.
• Medical - You'll keep alive and patch up the injured. This is a Medtech (surgery) [Intelligence] TN25 roll. Success earns 6 Deterrent Points and 2 per raise.
Deterrent Points
-25 or less: The Militia find the dropsite and arrange a heavy overnight airstrike. Much of the dropsite is damaged, including the dropships. Strength and Impact are both reduced by 1.0. Threat increases by 1.0.
-15: The Militia have a good idea of where the dropsite is based on where they were prevented from scouting. Threat increases by 1.0.
-5: The Militia have more indisputable evidence they're facing a large mercenary force. Threat increases by 0.5.
0: There isn't enough information to go on, but the Angels haven't caused any damage either. Nothing changes.
5: The enemy have been driven off with prejudice! The AFFC are pleased and your efforts are appreciated. Impact increases by 0.1 and all successful participants gain 0.1 Fame.
15: Many Militia assets were badly damaged and a future incursion like this is now highly unlikely. The AFFC are very pleased and your efforts are appreciated. Impact increases by 0.2 and all successful participants gain 0.1 Fame and 1xp.
25 or more: Most of the scouts are wiped out or captured! The AFFC are delighted and your efforts are being recognised. Impact increases by 0.3 and all successful participants gain 0.2 Fame and either a) Gain 0.5 Rank b) Gain one Obsidian Angels NPC as a Connection at Devotion 1 c) Gain an Advantage of the GM's choice.