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Repairs, Medicine and Ransoms (D7 EM-LM Dropsite Event)

Posted: Tue Jan 25, 2022 2:24 am
by GM Yuusha
(Optional)

Image
Successfully conquering the weapons research site and the barracks both in one day was a major victory over the Akos Militia. It had directly caused them to withdraw from the southern part of the continent. However, it wasn't without cost. Obsidian Angels infantry were dead along with Mechwarrior Muraguri. Many more were injured. Then came the influx of wounded prisoners of war. That all greatly strained the unit's medical capacity. Yet it was more than that. Mechs had been lost or damaged. Many supplies and a great deal of ammunition had been used up. The Angels had to recover fast or the strain would only get worse. All available personnel are asked in the morning to lend a hand to various efforts to address the difficult situation. Medical procedures needed doing, the most difficult repairs had to be started and all the prisoners needed to be ransomed quickly - both to free up space and to limit resource expenditure. The actual monetary gain was far less pressing. The unit was already running out of space for where to detain all the vehicle crews and other Militia.

So, that's where you come in. You can lend your weight to one of these aims. Efforts would need to continue well past the morning of course, but a strong start would set the pace for the days ahead.

This event takes place in the early morning and late morning timeslots. Players need only use one of the two to participate, but the timeslot chosen should be clearly marked in your post. There are three aims - Repairs, Medicine and Ransoms. Players can pick one, and only one, area to contribute to. This will require a single roll. You can have your underlings assist assist in this as described below.

1) Repairs
Various mechs need repair work done. More than just replacing armour, this is fixing weapons, equipment and engines, putting replacement limbs onto mechs and repairing internal structure. It takes time and skill. It goes better if jobs can clearly be assessed and prioritised. This is a TN35 Technician: mechtech [intelligence] roll adding your Perception trait to the roll. E.g. A 4k3 skill character with Perception 3 would roll 4k3+3. Remember that underlings can assist you with this roll, adding their Technician: mechtech skill as a bonus number. Success on this roll will increase Strength by 0.1 and award you 0.1 fame. Successful raises increase the Strength gain by 0.1 each.

2) Medicine
Our people and captured enemy people need medical attention. Some are seriously injured and others merely in pain or discomfort. Most are in between. So, anything from surgery to issuing the correct standard painkillers and medicines is necessary. There is a triage system in place, but it is being overwhelmed. Hopefully you can step in. You'll need to talk to patients or the medical assistants that are caring for them. This is a TN30 Medtech [intelligence] roll adding your Awareness trait to the roll. E.g. A 4k3 skill character with Awareness 3 would roll 4k3+3. Remember that underlings can assist you with this roll, adding their Medtech skill as a bonus number. Success on this roll will increase Strength by 0.1 and award you 0.1 fame. Successful raises increase the Strength gain by 0.1 each.

3) Ransom
There are prisoners of war from three Akos Militia sites all taking up rooms on the dropships. The infantry are stretched looking after them. The medical teams are stretched treating them. The cooking staff are complaining. You get the idea. The CO hadn't expected to take in this many prisoners this quickly. Now that the enemy have withdrawn from the area it is a perfect time to negotiate with them. A message will go out in the afternoon, but a negotiation plan is needed and the details of every prisoner need to be collated. Can you help? This is a TN30 Negotiation [Awareness] roll adding your Administration skill to the roll. E.g. A 4k3 skill character with Administration 3 would roll 4k3+3. Remember that underlings can assist you with this roll, adding their Negotiation skill as a bonus number. Success on this roll will increase Impact by 0.1 and award you 0.1 fame. Successful raises increase the Impact gain by 0.1 each.

Re: Repairs, Medicine and Ransoms (D7 EM-LM Dropsite Event)

Posted: Tue Jan 25, 2022 4:56 am
by Charlie Schroeder
Late Morning

Charlie was going to work with Christian and show the team what they could do.

Well, they did. They did do that.

D7 Repair Event: MechTech/Int +Perception +Christian Gearhead EDGE 2 Raises TN 45: 10d10o10k5+7 31 Failure

Re: Repairs, Medicine and Ransoms (D7 EM-LM Dropsite Event)

Posted: Tue Jan 25, 2022 5:57 am
by Yoko Lee
Yoko had been more involved in medical stuff yesterday, so she helped how she could that morning. Unfortunately, she didn't know enough about such things to be any real serious help and spent most of her time not knowing what was happening or what to do.

Day 7, LM, Repairs/Medicine/Ransoms, 2) Medical, Medtech/Int+Awareness, TN30: 4d10o10k3+3 22

Re: Repairs, Medicine and Ransoms (D7 EM-LM Dropsite Event)

Posted: Tue Jan 25, 2022 6:41 am
by Hrafnhildur Ylfasdottir
Time to get repairing. Hrafnhildur took a look at what was laid out in front of her and formulated a plan in her head on what to tackle first. The gears in her brain turned as the pieces came together in her mind's eye and she set out to do what she saw. Stuff was broken and she was ready to fix it.

Day 7, LM, Repairs/Medicine/Ransoms, Mechtech/Int+Per Gearhead Edge TN35: 10d10o10k5+3 45
Success = 0.1 Strength, +1 exceptional raise = 0.2 Strength and 0.1 Fame

Re: Repairs, Medicine and Ransoms (D7 EM-LM Dropsite Event)

Posted: Tue Jan 25, 2022 10:21 am
by Klaus von Zinzer
Klaus tries to help with negotiations with prisoners. He really does. It seems, however, that the Akos militia is a tad steamed about the whole "being invaded" thing, and a noble strategist is not the best voice of reason right now.

________

D7LM-Prisoner Negotiaions-Negotiation/Awareness-+3 from Administration-TN30: 6d10o10k3+3 27 Fail

Re: Repairs, Medicine and Ransoms (D7 EM-LM Dropsite Event)

Posted: Tue Jan 25, 2022 4:20 pm
by Alex Kovac
Alex tried to help assess the damages and the repairs but sadly the poor person is not the ideal one to work this out.

//D7 EM-LM Repairs Tech Mech int +per TN 35: 8d10o10k3+2 33T.T Failed

Re: Repairs, Medicine and Ransoms (D7 EM-LM Dropsite Event)

Posted: Tue Jan 25, 2022 6:42 pm
by Eilonwy Ainsley
This was why she was here. Dr. Eilonwy Ainsley walked among the wounded, quickly assessing the triage measures and looking for anyone out of place. Autumn trailed behind her, taking note of anyone who was pointed out as the doctor moved on to those most in need. It didn't matter who they were. There would be no hesitation. There would be no delays. There would be no rest. She would help everyone she could.

"Let's get to work."

- - -
Repairs, Medicine and Ransoms (D7 EM-LM Dropsite Event), MedTech (Surgery)/Intelligence, 2 CR, TN 40, Premium Item, Specialist, Aided by Autumn: 9d10ro1o10k6+1 63 Forgot to add Awareness. Total = 67

+0.3 Strength

Re: Repairs, Medicine and Ransoms (D7 EM-LM Dropsite Event)

Posted: Tue Jan 25, 2022 6:46 pm
by Tanaki
Tanaki sits down and begins working out the particulars of prisoner exchanges and what gains could be made from them.

Ransom TN 28 w/ Edge: 8d10o10k5 39
Success 1 Exceptional Raise,
+0.1 Fame
+0.2 Impact

Re: Repairs, Medicine and Ransoms (D7 EM-LM Dropsite Event)

Posted: Wed Jan 26, 2022 2:45 pm
by John Slaktare
Butcher, having gotten a suggestion from Tanaki to try to invigorate the mechanics, had taken some fresh high quality fish the strategist had acquired. Tanaki himself was too busy figuring out prisoner exchanges to take care of the task himself so butcher went about the task in his stead. He took the fish to the kitchen and had it prepped up alongside some breakfast foods, creating a unique and delicious early meal for the workers. The meal went over well and got the technicians fired up, contributing to their energy for the rest of the day. This ensured just a little bit more work on the damaged mechs got done, and there was slightly more appreciation for Butcher as the deliverer of Tanaki's gift.

----

EM, Using Tanaki's Fresh Fish advantage, Automatically passing the MechTech roll with 1 raise
+0.2 strength, +0.1 fame

Re: Repairs, Medicine and Ransoms (D7 EM-LM Dropsite Event)

Posted: Wed Jan 26, 2022 11:22 pm
by Catherine Maia Hayes
(LM)

After her long discussion with Klaus, Catherine decides to visit her friend(s) in the infirmary. And while she is there, she volunteers to help out.

The young mech pilot makes a valiant attempt and is at least somewhat useful, but medical breakthroughs she does not manage to conjure.

____
2) Medicine - Medtech [intelligence] - 0R, TN 30: 20 (fail)

Re: Repairs, Medicine and Ransoms (D7 EM-LM Dropsite Event)

Posted: Sat Jan 29, 2022 7:46 am
by Gianna Rains
Gianna was no great negotiator - her lance mates were even worse - but she'd been anxious about their militia opponents since the opening engagements, so any opportunity to get them home safely and out of the Angels' way (and cost to support) was worthwhile.

For a different kind of work she might have wanted Princess or Lights Out. But for simply getting the job done without muss or fuss, of course she'd brought along cool headed Spare.

---------
LM, contributing to 3) Ransom
TN30 Negotiation [Awareness] roll adding your Administration skill to the roll. Success on this roll will increase Impact by 0.1 and award you 0.1 fame. Successful raises increase the Impact gain by 0.1 each.
Roll: no thank you.

Re: Repairs, Medicine and Ransoms (D7 EM-LM Dropsite Event)

Posted: Sat Jan 29, 2022 8:51 pm
by GM Yuusha
Results

Plans were put in place for the sake of carrying out repairs and medical aid. It would take time for them to come into full effect, but that was the beauty of delegation. Ransoms also start to be negotiated, securing some extra finances and a limited communication with the leadership of the Akos Militia. By the afternoon the damage sustained the day before was thankfully less severe looking.

Obsidian Angels:
0.7 Strength gained and 0.2 Impact gained

Individuals:
• Hrafnhildur Ylfasdottir receives 0.1 Fame
• Eilonwy Ainsley receives 0.1 Fame
• Tanaki receives 0.1 Fame
• John Slaktare receives 0.1 Fame