What about the particulars? (D5 EA HQ Meeting Room Event)
Posted: Tue Jan 18, 2022 8:30 am
(Optional event)
The AFFC have asked for a meeting and Tessa Wentworth has organised it for after lunch. The meeting room in the mobile HQ is the chosen site. Kurt and some of his entourage sit on one side of the conference table. Angels sit on the other. It was time to go over options and to pin down some vague terms in the contract. It might also be a chance to negotiate a few new terms.
This event will work a little differently to others. The winner will be able to pick one of the winning choices as below, impacting the storyline. The winner will be decided by total raises across all three steps. If this is tied, the winner will be decided by highest final roll on the 'Put your point across' step. All three steps must be completed successfully to participate.
1) Have a point to make
Kurt Guttenburg wants the Obsidian Angels to do more. That was possible, with incentives. Now to find some leverage. This is a TN20 roll using one of the following skills: Strategy [Intelligence], Administration (logistics) [Intelligence] or Commerce [Awareness]. Note the Administration (logistics) [Intelligence] roll is TN25 due to low impact.
2) Put your point across
With a point to make, you only need to be persuasive and cordial in making it. This is the most important thing in a negotiation. This is a TN20 Negotiation [Awareness] Roll.
3) Don't give in
There is a polite way to refute points and to behave and a wrong way. When things get heated it is important to remain calm. This is a Protocol (Willpower) TN15 roll.
Winning choices:
a) Powerful mechs needed - The AFFC are persuaded to lend the Angels some better equipment, with the option to purchase it later, to assist their future attacks. A Union later drops off a company of mechs the Angels can put to use. Every lance will have a single NPC member's mech updated to something worth more BV. For those without an inherited mech, this can instead be your mech. Strength increases by 0.5, but Angels commanders can no longer be swayed in their target choices.
b) All out assault - The Angels agree to an all out assault on the enemy in Zone One tomorrow as a gesture of good will. This means a secondary site will also be attacked. This option will lower strength by 1.0. Whichever site receives the second highest number of votes is attacked and taken by Angels forces (offscreen NPCs and Angels Combat PCs not participating in combats day 6). This will generate salvage as if the site was conquered normally. Additionally, impact and threat will be raised by their base amounts for the site.
c) Additional AFFC air support - If the AFFC want to get the Militia to stay put, they need to help. With their aerospace forces not doing much the AFFC could strike a number of targets across Akos to increase the pressure. This will be carried out overnight, causing all the defenders to take note! This option will slightly weaken defences in non-civilian sites across southern and central Akos. This will make combats easier. However, it will raise threat by 0.5 and lower impact by 0.5.
d) Discuss with the GM. If you have a suggestion and you win, let's talk!
The AFFC have asked for a meeting and Tessa Wentworth has organised it for after lunch. The meeting room in the mobile HQ is the chosen site. Kurt and some of his entourage sit on one side of the conference table. Angels sit on the other. It was time to go over options and to pin down some vague terms in the contract. It might also be a chance to negotiate a few new terms.
This event will work a little differently to others. The winner will be able to pick one of the winning choices as below, impacting the storyline. The winner will be decided by total raises across all three steps. If this is tied, the winner will be decided by highest final roll on the 'Put your point across' step. All three steps must be completed successfully to participate.
1) Have a point to make
Kurt Guttenburg wants the Obsidian Angels to do more. That was possible, with incentives. Now to find some leverage. This is a TN20 roll using one of the following skills: Strategy [Intelligence], Administration (logistics) [Intelligence] or Commerce [Awareness]. Note the Administration (logistics) [Intelligence] roll is TN25 due to low impact.
2) Put your point across
With a point to make, you only need to be persuasive and cordial in making it. This is the most important thing in a negotiation. This is a TN20 Negotiation [Awareness] Roll.
3) Don't give in
There is a polite way to refute points and to behave and a wrong way. When things get heated it is important to remain calm. This is a Protocol (Willpower) TN15 roll.
Winning choices:
a) Powerful mechs needed - The AFFC are persuaded to lend the Angels some better equipment, with the option to purchase it later, to assist their future attacks. A Union later drops off a company of mechs the Angels can put to use. Every lance will have a single NPC member's mech updated to something worth more BV. For those without an inherited mech, this can instead be your mech. Strength increases by 0.5, but Angels commanders can no longer be swayed in their target choices.
b) All out assault - The Angels agree to an all out assault on the enemy in Zone One tomorrow as a gesture of good will. This means a secondary site will also be attacked. This option will lower strength by 1.0. Whichever site receives the second highest number of votes is attacked and taken by Angels forces (offscreen NPCs and Angels Combat PCs not participating in combats day 6). This will generate salvage as if the site was conquered normally. Additionally, impact and threat will be raised by their base amounts for the site.
c) Additional AFFC air support - If the AFFC want to get the Militia to stay put, they need to help. With their aerospace forces not doing much the AFFC could strike a number of targets across Akos to increase the pressure. This will be carried out overnight, causing all the defenders to take note! This option will slightly weaken defences in non-civilian sites across southern and central Akos. This will make combats easier. However, it will raise threat by 0.5 and lower impact by 0.5.
d) Discuss with the GM. If you have a suggestion and you win, let's talk!