Pick a target part 4 Vote (D10 LA Event Headquarters and Briefing Room)

Where the Obsidian Angels' dropships have landed. A temporary headquarters has been set up.
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GM Yuusha
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Pick a target part 4 Vote (D10 LA Event Headquarters and Briefing Room)

Post by GM Yuusha » Sat Feb 05, 2022 4:41 am

(Optional)

This was the second meeting for where to attack in Zone Two, Central Akos. Camp Kerkina had been attacked and ransacked. There were three remaining military targets. Once more a map of the area was displayed. Basic information and updated intelligence on each site soon followed. Attending lance leads or representatives, along with key support personnel, were encouraged to discuss the information, ask questions and make suggestions over where to strike next.

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Would it be target A, B or C?
Each site is given a rating along certain scales.
Strength predicts how much damage the Angels would take. This will always be a negative. The Obsidian Angels need to keep Strength high.
Impact predicts the contribution toward the contract. This can be positive or negative. The Obsidian Angels want to increase Impact.
Threat predicts the effect on the enemy's perception of the unit. This can be positive or negative. The Obsidian Angels hope to keep Threat low.
Salvage predicts how much material gain there may be. This will always be positive. Salvage will indirectly raise Strength. The more Salvage the better!


Scales: (from least to most)
Minimal -> Minor -> Low -> Moderate -> High -> Very High -> Extreme
• A) Ninovo Supply Depot - A supply and storage base along the highway. Military target.
Prediction: Low opposition. Closest site to our dropsite. Slightly aids contract objectives. Lower risk site with a good amount of supplies and moderate salvage.
Strength: Low decrease
Impact: Low increase
Threat: Moderate increase
Salvage: Moderate
Ninovo Supply Depot
Ninovo is a large supply depot in Central Akos. It is a tiered site, with a strong point upon hills to provide a good view of the surroundings. Its entrance is off the main Akos highway, but the majority of the valuable supplies contained within are held in secure buildings on the high ground. Inside are the expected mech and vehicle hangars, but also numerous warehouses and storage buildings, an administration building, troop barracks and defensive points for tanks and artillery. Ninovo was a supply point that has built up gradually over the decades as it came to be used more and more due to its strategic location, but the base infrastructure is poor. It has no static defences, only infantry manning a couple of field guns.

Defences:
2 field guns
Artillery

Defending forces:
1) Patrol Group
-> Silencing the patrol [Prevent their escape]
2&3) Base Garrison
-> Rain of fire [Defeat the enemy]
-> In we go [Destroy the field guns]
4) Arnad Reinforcements
-> Incoming! (4 mechs) [Defeat the enemy]
5&6) Supply Convoys
-> Chase Down the Convoy 1 [Seize the goods]
-> Chase Down the Convoy 2 [Seize the goods]

Points of interest:
• No BOSS
• Supply Base

Bonuses:
• Conquering the site will mean 0.1 lower Strength loss
• Conquering the site will mean an additional 0.1 fame gain for all lance leads
• Salvage: Ammunition and mech parts
• B) Jericho Prison - Fortified high security prison for political prisoners. Military target.
Prediction: High opposition. Fortified walls, with turrets, and well protected by armoured vehicles and infantry. The AFFC would be satisfied if we took it, as it has prisoners they wish to free. Not an important site for the Akos Militia. Poor salvage.
Strength: High decrease
Impact: High increase
Threat: Low decrease
Salvage: Minor
Jericho Prison
Fortified walls, with turrets, extend either side of the heavy gates of the main entrance. The rear of the site is steep hills and cliff face, a natural defence, augmented by more turrets. There is a large overhanging command structure that allows observation of the whole high security prison. A visitor centre is built outside. Inside the prison grounds are large cement prison blocks. The whole site is well protected by armoured vehicles, prison security and nearly a company of mechs. Recon suggests there is a power generator that all the turrets run off inside the walls. The AFFC would be satisfied if we took this site, as it has prisoners they wish to free.

Defences:
8 turrets (Dual AC-5 x4, LRM10 x4)
Walls

Defending forces:
1) Outer Defence Team
-> Be a distraction (2 mechs, 2 tanks, 2 hover tanks, 2 turrets) [Survive 6 turns]
2) Generator Defence Team
-> Take it out, quick! (Power Generator, 2 turrets, 4 tanks, 2 vehicles) [Destroy the Generator ASAP and retreat -> Jump capable or indirect fire mechs recommended]
3&4) Wall Defence Teams
-> Sledgehammer (2 turrets if power not taken out, 2 mechs, 2 vehicles, infantry) [Destroy a Wall & Defeat the enemy]
-> Sledgehammer Cont. (2 turrets if power not taken out, 2 mechs, 2 vehicles, infantry) [Destroy a Wall & Defeat the enemy]
5) Riot Response Team
-> Make some noise (2 mechs, 2 vehicles, infantry) [Defeat the enemy]
6) Gold Team
-> You're in here with me! (1 medium mech, 1 heavy mech, 2 tanks, infantry) [Defeat the enemy Boss to win]

Points of interest:
• BOSS - Chief Warden Dakota Mikami [Veteran Mechwarrior] pilots an Archer ARC-4M (upgraded missile carrier heavy mech)
• Prison

Bonuses:
• Conquering the site will mean 0.2 lower Strength loss
• Conquering the site will mean an additional 0.2 fame gain for all lance leads
• Salvage: Nothing additional
• C) Arnad Air Base - A working air base for all kinds of air units. Military target.
Prediction: Very high opposition. Defended by aerospace fighters, VTOLs and jump troopers, as well as ground units. Presents a high risk to our operations in the region, but an even higher risk to directly confront. However, the AFFC would regard an attack very highly. Directly useful salvage will be limited for us.
Strength: Very high decrease
Impact: Very high increase
Threat: Very high increase
Salvage: Moderate
Arnad Air Base
Arnad Air Base dominates Central Akos. It is located off the main highway and it is a fully functional Air Base and barracks. It is comprised of two major runways, an air control tower, six large hangars, a walled power generator and barracks, dozens of smaller buildings and helipads. The flat grounds occupy a lot of space. It has anti-aircraft turrets scattered across the site. There are aircraft visible in open hangars and on the helipads.

Defences:
• Anti-aircraft turrets

Defending forces:
• An air force?
• Unknown

Points of interest:
• Unknown

Bonuses:
• Unknown
• Salvage unknown
Votes:
Each Player Character may vote for one of the four possible target sites. Officers (Rank 2.5+) contribute two votes to their choice of target, rather than one. The target with the most votes at the end will be the designated target for attack in two days' time.

Players may optionally make a single roll to sway NPCs to their choice of target. The highest roll will sway the chosen NPC. Raises do not count to the roll, but any free raises will each increase your roll total by +5. If you have the NPC as a Connection you gain a free raise per level of devotion. E.g. If you have Lakshmi Kaala as a Devotion 2 Connection then you would gain 2 free raises to a Tactics roll to sway her to your suggestion.

Eric Voelker (worth 8 votes). Target: Ninovo Supply Depot. Swayed by Commerce [Intelligence].
Iria Nopera (worth 5 votes). Target: Arnad Air Base. Swayed by Strategy [Intelligence].
Kurt Guttenberg (worth 5 votes). Target: Jericho Prison. Swayed by Negotiation [Awareness].
Lakshmi Kaala (worth 3 votes). Target: Ninovo Supply Depot. Swayed by Tactics [Perception].
Tessa Wentworth (worth 3 votes). Target: Ninovo Supply Depot. Swayed by Administration [Intelligence].
Monique McConnel (worth 3 votes). Target: Ninovo Supply Depot. Swayed by Investigation [Perception].
Steffen Jonassen (worth 3 votes). Target: Ninovo Supply Depot. Swayed by Communications [Awareness].
Kenna Gaudin (worth 3 votes). Target: Jericho Prison. Swayed by Technician: Mechtech [Intelligence].

(A separate thread will be open for questions and discussion. Please only post your votes and rolls here.)
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Yoko Lee
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Re: Pick a target part 4 Vote (D10 LA Event Headquarters and Briefing Room)

Post by Yoko Lee » Sun Feb 06, 2022 3:27 am

Once against Yoko voted for Ninovo. The troops had done a lot recently, and there'd been a lot of damage to the mechs and equipment. Ninovo only made sense to her as it was close, relatively unguarded from what she had seen, and full of all sorts of salvage and resources. She realized that was more of a survivalist's mentality though than a tactical one; Those people would make their more educated decisions known, of course.
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Tanaki
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Re: Pick a target part 4 Vote (D10 LA Event Headquarters and Briefing Room)

Post by Tanaki » Mon Feb 07, 2022 6:51 am

Erik Votes for Jericho: 4d10o10k2 17

Tanaki will vote for Jericho, and attempt to sway the commander in the direction of the prison
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Klaus von Zinzer
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Re: Pick a target part 4 Vote (D10 LA Event Headquarters and Briefing Room)

Post by Klaus von Zinzer » Mon Feb 07, 2022 3:04 pm

Voting for Ninovo.

Swaying Iria

Sway Iria to Ninovo site 4: 9d10o10k5 39
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Alex Kovac
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Re: Pick a target part 4 Vote (D10 LA Event Headquarters and Briefing Room)

Post by Alex Kovac » Mon Feb 07, 2022 4:39 pm

Voting Ninovo
persuading Kenna Gaudin
D10 LA Event Persuading Kenna Gaudin to strike Ninovo: 8d10o10k3 32
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Catherine Maia Hayes
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Re: Pick a target part 4 Vote (D10 LA Event Headquarters and Briefing Room)

Post by Catherine Maia Hayes » Mon Feb 07, 2022 5:10 pm

Voting for Ninovo

Supporting Lakshmi on Ninovo: 26
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John Slaktare
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Re: Pick a target part 4 Vote (D10 LA Event Headquarters and Briefing Room)

Post by John Slaktare » Mon Feb 07, 2022 5:12 pm

Voting for Ninovo
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Mary Macharu
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Re: Pick a target part 4 Vote (D10 LA Event Headquarters and Briefing Room)

Post by Mary Macharu » Thu Feb 10, 2022 5:20 am

Ninovo was the clearly most sensible choice of the 3 targets presented. The air base was too risky and the prison offered too little for it's value. Not to mention that she was the only one who had bothered to recon the air base.

However, a certain loudmouth had been questioning the bravery of certain mechwarriors with their first vote and another one belittled their skills.

So Mary cast a protest vote for Arnand. She even tried to sway Monique on it's value. At least she thought it was Monique. It was probably Monique? Mary was going to be very happy when this cursed storm was over and her eye behaved itself.

Vote: Arnand

Swaying Monique for Arnand: Per/Investigation: 19
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Yori Hakamada
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Re: Pick a target part 4 Vote (D10 LA Event Headquarters and Briefing Room)

Post by Yori Hakamada » Thu Feb 10, 2022 5:59 am

Yori votes C) Arnad Air Base.
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GM Yuusha
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Re: Pick a target part 4 Vote (D10 LA Event Headquarters and Briefing Room)

Post by GM Yuusha » Thu Feb 10, 2022 10:57 pm

Target Vote Result: Ninovo Supply Depot will be the target for Day 12.

There was a strong consensus this time. Ninovo emerged as the leading choice among the majority of attendees. It helped that it had been Eric's preference too. Come the early evening, plans were being drawn up for the attack and lance leads were informed. An attack would begin after another day to prepare.

(Thank you for your votes)
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