Deciding an AC20 Urbie in a small gladiatorial arena would give her a good chance to get one good ac20 hit in and blow the commando to pieces.
From the opening shot however it seemed like this had been as poor a plan as the side wager...
Tango cackled as her large laser carved clean through the Urban mechs shoulder on its main cannon arm, "So much for that big ass cannon! Mini-hunchies can't take a hit! Mwahaha!!!"
Details:
Code: Select all
round 1
Weapons fire for Commando COM-1B (Princess)
Large Laser at UrbanMech UM-R60L (TraineeA); needs 8, rolls 11 : hits RA
UrbanMech UM-R60L (TraineeA) takes 8 damage to RA.
Armor destroyed.
3 Internal Structure remaining.
Critical hit on RA. Roll is 12;LIMB BLOWN OFF Right Arm blown off.
Medium Laser at UrbanMech UM-R60L (TraineeA); needs 10, rolls 10 : hits RL
UrbanMech UM-R60L (TraineeA) takes 5 damage to RL.
3 Armor remaining.
SRM 2 at UrbanMech UM-R60L (TraineeA); needs 10, rolls 5 : misses
Round 2
Weapons fire for Commando COM-1B (Princess)
Large Laser at UrbanMech UM-R60L (TraineeA); needs 8, rolls 8 : hits LT
UrbanMech UM-R60L (TraineeA) takes 8 damage to LT.
Armor destroyed.
5 Internal Structure remaining.
Critical hit on LT. Roll is 7; no effect.
SRM 2 at UrbanMech UM-R60L (TraineeA); needs 10, rolls 3 : misses
Round 3
Weapons fire for Commando COM-1B (Princess)
Large Laser at UrbanMech UM-R60L (TraineeA); needs 7, rolls 7 : hits (using Right Side table) RA
UrbanMech UM-R60L (TraineeA) takes 8 damage to RA.
8 damage transfers to RT.
UrbanMech UM-R60L (TraineeA) takes 8 damage to RT.
Armor destroyed.
5 Internal Structure remaining.
Critical hit on RT. Roll is 5; no effect.
Physical attacks for Commando COM-1B (Princess)
Kick (Right leg) at UrbanMech UM-R60L (TraineeA); needs 6, rolls 7 : hits (using Right Side Kick table) RL
UrbanMech UM-R60L (TraineeA) takes 5 damage to RL.
Armor destroyed.
5 Internal Structure remaining.
Critical hit on RL. Roll is 6; no effect.
UrbanMech UM-R60L (TraineeA) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (was kicked)); needs 4, rolls 3 : falls.
UrbanMech UM-R60L (TraineeA) falls on its left side, suffering 3 damage.
UrbanMech UM-R60L (TraineeA) takes 3 damage to RT.
2 Internal Structure remaining.
Critical hit on RT. Roll is 6; no effect.
Pilot of UrbanMech UM-R60L (TraineeA) "Ezmeralda" must roll 4 to avoid damage; rolls 3 : fails.
Pilot of UrbanMech UM-R60L (TraineeA) "Ezmeralda" takes 1 damage (1 total hits).
Pilot of UrbanMech UM-R60L (TraineeA) "Ezmeralda" needs a 3 to stay conscious. Rolls 4 : successful!
round 4
UrbanMech UM-R60L (TraineeA) must make a piloting skill check (getting up).
Needs 4 [4 (Base piloting skill) + 0 (getting up)], rolls 11 : succeeds.
Weapons fire for Commando COM-1B (Princess)
Large Laser at UrbanMech UM-R60L (TraineeA); needs 7, rolls 8 : hits (using Right Side table) CT
UrbanMech UM-R60L (TraineeA) takes 8 damage to CT.
0 Armor remaining.
Medium Laser at UrbanMech UM-R60L (TraineeA); needs 7, rolls 12 : hits (using Right Side table) LT
UrbanMech UM-R60L (TraineeA) takes 5 damage to LT.
SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
Critical hit on LT. Roll is 8; 1 location.
CRITICAL HIT on Heat Sink.
SRM 2 at UrbanMech UM-R60L (TraineeA); needs 7, rolls 5 : misses
Weapons fire for UrbanMech UM-R60L (TraineeA)
Small Laser at Commando COM-1B (Princess); needs 5, rolls 7 : hits RA
Commando COM-1B (Princess) takes 3 damage to RA.
3 Armor remaining.
Round 5
Weapons fire for Commando COM-1B (Princess)
Medium Laser at UrbanMech UM-R60L (TraineeA); needs 8, rolls 7 : misses
SRM 2 at UrbanMech UM-R60L (TraineeA); needs 8, rolls 9 : 2 missile(s) hit.
UrbanMech UM-R60L (TraineeA) takes 2 damage to CT.
8 Internal Structure remaining.
Critical hit on CT. Roll is 5; no effect.
UrbanMech UM-R60L (TraineeA) takes 2 damage to LA.
2 damage transfers to LT.
UrbanMech UM-R60L (TraineeA) takes 2 damage to LT.
2 damage transfers to CT.
UrbanMech UM-R60L (TraineeA) takes 2 damage to CT.
6 Internal Structure remaining.
Critical hit on CT. Roll is 9; 1 location.
CRITICAL HIT on Engine.
Physical attacks for UrbanMech UM-R60L (TraineeA)
Kick (Left leg) at Commando COM-1B (Princess); needs 5, rolls 6 : hits (using Left Side Kick table) LL
Commando COM-1B (Princess) takes 6 damage to LL.
2 Armor remaining.
Physical attacks for Commando COM-1B (Princess)
Punch (Right Arm) at UrbanMech UM-R60L (TraineeA); needs 8, rolls 7 : misses.
Commando COM-1B (Princess) must make 1 piloting skill roll(s) (was kicked).
The base target is 6 [6 (Base piloting skill)].
Roll #1, (6 (Base piloting skill) + 0 (was kicked)); needs 6, rolls 5 : falls.
Commando COM-1B (Princess) falls on its left side, suffering 3 damage.
Commando COM-1B (Princess) takes 3 damage to RT.
3 Armor remaining.
Pilot of Commando COM-1B (Princess) "Tango" must roll 6 to avoid damage; rolls 4 : fails.
Pilot of Commando COM-1B (Princess) "Tango" takes 1 damage (1 total hits).
Pilot of Commando COM-1B (Princess) "Tango" needs a 3 to stay conscious. Rolls 8 : successful!
round 6
Weapons fire for Commando COM-1B (Princess)
Large Laser at UrbanMech UM-R60L (TraineeA); needs 7, rolls 5 : misses
Medium Laser at UrbanMech UM-R60L (TraineeA); needs 7, rolls 8 : hits LA
UrbanMech UM-R60L (TraineeA) takes 5 damage to LA.
5 damage transfers to LT.
UrbanMech UM-R60L (TraineeA) takes 5 damage to LT.
5 damage transfers to CT.
UrbanMech UM-R60L (TraineeA) takes 5 damage to CT.
1 Internal Structure remaining.
Critical hit on CT. Roll is 2; no effect.
SRM 2 at UrbanMech UM-R60L (TraineeA); needs 7, rolls 8 : 1 missile(s) hit.
UrbanMech UM-R60L (TraineeA) takes 2 damage to LA.
2 damage transfers to LT.
UrbanMech UM-R60L (TraineeA) takes 2 damage to LT.
2 damage transfers to CT.
UrbanMech UM-R60L (TraineeA) takes 2 damage to CT.
SECTION DESTROYED.
*** UrbanMech UM-R60L (TraineeA) DESTROYED by damage! ***
Critical hit on CT. Roll is 4; no effect.