Setting up camp (D1 LM-LA Event Dropsite)

Where the Obsidian Angels' dropships have landed. A temporary headquarters has been set up.
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GM Yuusha
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Setting up camp (D1 LM-LA Event Dropsite)

Post by GM Yuusha » Sat Jan 08, 2022 4:42 am

(Optional - Open to all PCs)
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There was a lot to do in the first few hours of landing. It absolutely required a joint effort. The immediate area needed to be physically scouted, a safe and secure perimeter had to be established, things needed to be unloaded (and carefully!), and so on. Everyone would chip in in their own way. All of this would help establish the Angel's presence and operational capacity. Delays could hit morale or reduce effectiveness. Things also needed to be organised properly. There was no point having ammo brought out and a reloading bay set up if nobody could find that ammunition when it mattered. On the other hand, the senior leaders of the Angels watching over things meant it was a good opportunity to get noticed. The right action at the right time with the right person watching could be beneficial to one's future prospects. Then again, that didn't always mean fully supporting the group effort. What will your contribution be?

This event is open to all player characters. Underlings may assist with rolls where it makes sense (they couldn't assist with a piloting roll, but could for investigation) or make a roll independently, at your discretion. This event runs for three timeslots: LM, EA and LA. You only need to dedicate one timeslot of the three to take part. Please do specify which in your post. You can spend more timeslots to help, but the effect is limited.

Successful rolls and raises will earn Set Up points. Failed rolls and failed raises will earn negative Set Up points. The possible actions, and the required rolls for these, are below. Each Player Character may undertake one or two actions from those listed. The same action cannot be repeated twice by the same character (or their underlings). There is no limit to how much any one action is done. There are, after all, hundreds of other personnel doing their part. Do note you may spend one or two additional timeslots on this event, but these will only earn one additional Set Up point each and they will prevent you from making threads in the timeslots used. E.g. You could make a LM event entry and do your two rolls, but you could also spend EA and LA for an additional 2 Set Up points.

Do note a failed roll will earn negative Set Up Points equal to how many would be earned if successful. The same is true for declared failed raises. E.g. Failing an Administration roll with one raise, TN 29 and worth 7 points, would result in -7 Set Up points.

Overall Set Up points will go to a shared pool. This will be converted to Strength on a 20:0.1 ratio. Any leftover will be lost. As a reminder, Strength starts the game at 2.5. This will be done at the end of the event.

However, players may prefer to get noticed. All your personally earned Set Up points are totalled and you may pick one bonus from below that you have the points for. In this case, you still contribute half (rounded down) your Set Up points to the shared pool. E.g. Kurita Bob somehow earns 15 Set Up points. He would like Accolade and Positive karma, but he can only pick one. He instead decides he would like a promotion. Only 7 of his Set Up points go toward the final shared pool.
5 points: Positive karma. You got noticed at the right time and that'll be helpful later on.
A single free raise you can use at any time outside combat and that can be added to a successful roll after the fact (it cannot be added to an unsuccessful roll to reduce the TN).

7 points: Praise. A senior member of the Angels praises your helpfulness.
A single reroll you can use at any time outside combat OR 0.1 fame.

10 points: Accolade. A senior member of the Angels shares some helpful skills and tricks with you after noticing your efforts.
Gain a free skill at rank 1 from among those used for this event.

12 points: Promotion. You really helped the operation, big time. Clearly you deserve a promotion.
Gain 0.5 Rank immediately.
Possible Rolls:
• Medtech (Field medic) [Intelligence] TN 29: Worth 7 points and 3 points per raise. Setting up a small field hospital and treating injuries as they occur.
• Strategy (logistics) [Intelligence] TN 25: Worth 5 points and 2 points per raise. Devising and agreeing clear strategic plans.
• Administration (HQ or Logistics) [Intelligence] TN 24: Worth 5 points and 2 points per raise. Keeping everything organised and logical.
• Computers [Intelligence] TN 20: Worth 2 points and 2 points per raise. Getting systems online and working.
• Navigation [Intelligence] TN 19: Worth 2 points and 2 points per raise. Mapping the immediate area in detail.
Free raise if you have an Ostscout in your lance. Free raise if you have a Holo Map.
• Knowledge: Any relevant [Intelligence] TN 15: Worth 1 point and 1 point per raise. Utilising knowledge to benefit the Angels' deployment. This can include Knowledge: Mercenaries.
• Tactics [Perception] TN 19: Worth 2 points and 2 points per raise. Ensuring the perimeter is set up for maximum effectiveness.
• Investigation [Perception] TN 15: Worth 1 point and 1 point per raise. Investigating the immediate area.
Free raise if you have a Video Imager.
• Piloting: Any [Reflexes] TN 20: Worth 2 points and 2 points per raise. Patrolling the immediate area or helping to move things.
• Negotiation [Awareness] TN 24: Worth 4 points and 3 points per raise. Settling any disagreements and keeping people on track.
• Communications [Awareness] TN 14: Worth 1 point and 1 point per raise. Relaying orders and reporting back information.
Free raise if you have a Field Relay (you own or are borrowing from another player character). Free raise if you have Improved Communications as a mech quirk.
• Athletics [Strength] TN 14: Worth 1 point and 1 point per raise. The grunt work of lifting boxes onto vehicles and such.
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Charlie Schroeder
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Charlie Schroeder » Sat Jan 08, 2022 5:56 am

Charlie is the new guy, so he tries to make a good impression. He starts by helping organizing tasks. It is simple thing. He had done such things before in previous companies and after years of trying organize the Gloarkazars and their devious plans they have spread throughout Inner Sphere, a task list is pretty easy.

From there he worked on the computer system. He did better than even he expected.

Later, when their superiors go over the results, they will be convinced that they were right in skipping over Christian for the promotion for the new guy. In fact, he may be able to handle more responsibility.....

Adminstration VOID 1 Raise: 7d10o10k5 30 7 Points

Computers 2 Raises EDGE: 9d10o10k5 47 8 Points (TN was 30 so 47 gives an Exceptional Free Raise)

Working two extra slots: 2 Points

Total 17 Points

Taking a Promotion and adding 8 points to the pool

EDIT: Altered post as I screwed up. Yuusha gave permission. GM Edit: All timeslots used.
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John Slaktare
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by John Slaktare » Sat Jan 08, 2022 6:17 am

Butcher hops in his mech after his workout and get to work... hard work for a long time. He spends the rest of the morning and much of the afternoon making sure things get where they need to go, fortunate that the Hatchetman is really good at picking things up with it's fingers.

John is on comms constantly, and it's not long before people realize he gets shit done quick and without complaint as long as they don't try to chat him up. It's like having an automated Hatchetman that just follows orders around. And when it's necessary, he goes out of his way to get out of his mech and help with manual movement and setup of equipment. Basically making himself an indispensible manual laborer for a good number of hours.

D1 LM, Setting Up Camp, Pilot, Edge, 2 Raises, 1 Free Raise Inherited Mech, TN 30: 10d10o10k5 47
2 base points + 4 points (called raises) + 2 points (free raise) = 8 points

D1 LM, Setting Up Camp, Athletics, Edge, 1 Raise, TN 19: 6d10o10k4 29
1 point + 1 point (called raise) + 1 point (exceptional raise) = 3 points

Working into EA = 1 point

Total: 12 Set Up Points

Earned Promotion, Contributing 6 to running total. GM edit: LM and EA timeslots used.

Running Total: 14
MechWarrior | Gunnery Sergeant | Callsign: Butcher | Short Temper | Rural | Infamous
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Ezmeralda
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Ezmeralda » Sat Jan 08, 2022 6:49 am

The sergeant hit the field in her Hunchback lugging large containers off the ship. Honestly it made her appointment to a Raider lance more obvious given her efficiency grabbing and moving things with it.

All the while she was on comms trying to soothe over disputes of where to place which units' quarters.

Rolls
Piloting: Any [Reflexes] TN 30 6pts
Negotiation [Awareness] TN 24 4 pts
Banking 10 points to the final total. GM edit: LM timeslot used. Running total: 24.
Obsidian Angels Lance Commander [*] Lieutenant [*] Callsign: Easy
Fame: 2.1 | Infamy: 0.0 |Rank: 2.5
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Yori Hakamada
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Yori Hakamada » Sat Jan 08, 2022 7:13 am

Yori's lance descends out of the dropship into the cold air, each of them takes a moment to in their own way acclimatise to this new world before:

Yori: "I am getting....an idea."
Torashirō: "Tsuge, Mori...you know what you have to do"
The two junior lancemates scramble, Mori heads back into the ship to retrieve a truly titanic whiteboard while Tsuge (complaining all) the while fetches a stepladder.
Torashirō for his part just pulls out a small portable speaker and sets it to blare what sounds like a horrible interpretation of Eurobeat as Yori cracks her knuckles loudly.


Yori, to nobody but the slightly annoyed looking crewman whose path this is all blocking: "This...this is how we win."
Eurobeat intensifies, Yori intensifies, Strategy intensifies

When someone in a position of rank finally comes down they find the whiteboard covered in incredibly detailed markings on both sides and a neutral looking Yori covered in sweat deadpan exchanging hi-fives with the rest of her team.

Day 1 Setting up Camp, LM. Roll 1, Strategy/Intelligence, Voided, calling one raise for TN 30: 9d10o10k4 61

5+2+2= 9 points

Then to burn off her excess energy she assists with her mech, as do the rest of the lance after command is finished shouting at them. But maybe, just maybe...it was enough to catch someone's eye.

Day 1 Setting up Camp, LM. Roll 2, Piloting/Reflexes TN 20, spending a void.: 8d10o10k4 30

2+2(inherited mech free raise)=4 points

((Spending those 13 points on a promotion (that is insane luck)))

GM edit: LM timeslot used. Running total is now 30.
Last edited by Yori Hakamada on Sat Jan 08, 2022 7:32 am, edited 1 time in total.
Mechwarrior| Callsign: Apprentice | From the Combine | Bad Reputation - Worse Social Skills | Senior Lieutenant | Strategist
Rank 3.5 | Infamy 1 | Fame 1.1
The rest of the lance.
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Mei-Ling Zhou
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Mei-Ling Zhou » Sat Jan 08, 2022 7:14 am

Mei hadn't even gotten a hundred yards with her mech before the first trip and fall.

"What the fuck? Why is everything so stiff?"

There was nothing wrong with her mech and she knew it. In the long months since she became an Obsidian Angel she had barely looked at the Sim Room. She wanted to blame her prosthetic leg, healing and adapting to it had taken forever, but really she knew she had gotten lazy and that laziness had made her rusty. By time she had completed her patrol she had fallen twice and was beet red with anger at herself, having spent the entire time just trying to remember how to walk.


When she returned to base camp she had little info to share but worked hard to relay messages and compile reports. Thing sting of failure compelled her to work longer and didn't break until it was evening and she had to go to the briefing room.


D1 LM Setting Up Camp: Piloting Roll (Edge, 2 Called Raises, 1 Free Raise Inherited Mech, TN 30): 8d10o10k5 23
-8 Points


D1 LM Setting Up Camp: Communications Roll (Edge, 2 Called Raises, +3 from lance, TN 24): 5d10o10k3+3 27
+3 Points

Working two extra slots: +2 points. GM Edit: All timeslots used LM-LA.
Total: -3 Points. Running total: 27 points.
Mechwarrior | Sergeant | Callsign: Goo | Night Owl | Bad Cook | Flirty | Left Leg Prosthesis
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Alison Rodríguez
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Alison Rodríguez » Sat Jan 08, 2022 1:28 pm

"Tell me again what the issue is amigo" Alison smiled at the man who seemed to be stuck between talking about the computer systems and being awestruck by who was talking to him.

"The systems they're not...are you really...?"

Alison sighed, and placed a hand on the mans shoulder before smiling.

"Let me do it."

Slipping passed and sitting down at the machine, she gave her lucky octopus plushie a kiss before putting it down and connecting up. She blew a bubble from her bubblegum then popped it as she brought it back, then got to work. Her work was fantastic, she immediately got into the backend of the system, refining the decades old code and getting everything online quickly.

"And there, she is singing almost as good as me now. Maybe when I'm as old as this I'll sing this good" Alison chuckled

"How did you do that?"

"Well..." Alison blew another bubble from her bubblegum as she turned, pulling her sunglasses down slightly as she looked up at the man "I'm a superstar. Don't forget it." She winked, then got back to work. Continuing to make sure she kept the systems updated, she turned her attention to getting everything in order and seemed to be very good at it. People were very eager to work with her for some reason (can't imagine why...) and along with sorting the computer systems across the base and making sure everyone was working in the most logical way, she received plenty of praise from those who had been around for years in the Angels.

(ooc: rolls
D1 LM setting up camp event roll 1. Computers/Int, Edge, premium. Tn20+2 raises (TN30): 10d10o10k6 38 - 6 points (2+4 for raises) gained
D1 LM setting up camp event roll 2. Adminstration/Int+edge. TN24+1 raise (Tn29): 6d10o10k5 60 11 points (5+2 from raise+4 from 2 raises due to exceptional success)

EA - work for 1 point

Total - 18 points
Taking praise from senior Angels for free reroll, 9 points passed to the total. GM Edit: LM and EA timeslots used. Running total: 36 points.
Non-combatant * Tech assistant/expert(depending who you ask)* Freeworlds renowned singer (currently on singing hiatus) * Celebrity * Smarter than she looks * Has an opinion * Profile
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Catherine Maia Hayes
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Catherine Maia Hayes » Sat Jan 08, 2022 3:27 pm

Catherine is itching to go out in her beloved Dúthracht and run wild, but the young Sergeant knows enough to understand how important proper planning is. Thus she participates in perusing the map and lining out perimeter routes, patrols. Guard post positions. Blind approaches. Everything the little redhead can think of gets put on the table.

And her mind brings up quite a few devious ideas. She knows all the common scout mechs really well and can to some degree predict their actions. She figures out where to lay false trails. Faint, but enough to lead enemy patrols - mech or human - safely past their campsite. Setting up a few hidden sensors will alert the Angels of anything passing those trails.

A brief discussion with the planning officers and the eager Mechwarrior gets the order to put ideas into action.

Catherine feels the urge to run wild and explore as much as she can, but a familiar gruff voice in the back of her mind tells her not to overdo it. And it is a good thing she listened, as the terrain is indeed more treacherous than she had expected. And she soon learns that she wasn't the only one to have the idea of placing passive sensors, when she nearly runs into several already placed there. Time to adjust the plans.

Using her Dúthracht's superior radio equipment, she can open up a line of communications from further afield than most mechs can and so the young Mechwarrior contacts the perimeter control team to inform them of the situation.

It does slow her progress down a little, but she has hopefully made quite the positive impression with them.

__________
SETTING UP CAMP (D1 LM-LA EVENT DROPSITE) - Tactics [Perception], 1 Raise called: TN 24, Edge+1k1: 6d10o10k4 51
(1 exceptional raise)
+6 pts
SETTING UP CAMP (D1 LM-LA EVENT DROPSITE) - Piloting: Any [Reflexes], 1 Raise: TN 25, 1 FR (Inherited Mech), Edge+1k1: 10d10o10k4 28
+6 pts
Spending the LM timeslot.
= 12 points.
Fishing for the promotion, so adjusted to:
6 Points total


GM edit: Running total: 42 points.
Obsidian Angels • Mechwarrior • 2nd Lieutenant • Callsign: Hellcat • Small • War Orphan • Promoted • TRO • Natural
Rank 2.5 • Fame 2.4
Languages: English, German, Greek
Battlemech: Wolverine WVR-6M - "Dúthracht"
2nd Company - Raider Company, 3rd Lance: The "Clowder": Boar, Ostrich, Mouse

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Eilonwy Ainsley
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Eilonwy Ainsley » Sat Jan 08, 2022 6:52 pm

Eilonwy and Autumn spent their morning and afternoon setting up the field hospital and tending to any injuries that may have occurred during planetfall.


- - -
SETTING UP CAMP (D1 LM), Medtech/Intelligence TN 29, Premium Item: 8d10o10k5 35
7 points

SETTING UP CAMP (D1 LM), Knowledge: Medicine/Intelligence, 2 Raises, TN 25, Specialist: 7d10o10k5 65
3 points

Additional timeslots: 2 points

12 points total.

GM edit: All timeslots used. 54 total points.
"Dr. L" • Doctor • Surgeon • Cook • Smart • Alluring • Lecherous • Gullible • Weak
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Klaus von Zinzer
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Klaus von Zinzer » Sat Jan 08, 2022 7:20 pm

The day began in an all consuming rush for Klaus. This was, if he were to put it bluntly, "the reason I draw a salary here". Prep work was one thing, but every plan he had vaguely cooked up for setup at the drop site invariably met with the cold facts of reality when actually getting to the physical site.

The thing was...this is what Klaus was good at. Really good. Really good.

"Alright everyone, in this job operational flexibility is key. I want us to be able to move quick when we need to with minimal issues. We'll let the mechs handle the perimiter for now. You. YES YOU! Why would you put ammunition so close to an ignition source?"

Klaus sweats paper and bleed ink, and it's thankless work that tends to go unseen, but things are greatly sped up by his help.

______________

D1- Setting up Camp - Administration/Intelligence - +1k0 from Strategist advantage- 1 called raise, 1 free raise from Politician technique- Edge spent - TN 29: 9d10o10k5 54 (Pass with 2 exceptional success raises for 11 Setup Points)

D1- Setting up Camp - Strategy(Logistics)/Intelligence - +1k0 from Strategist advantage- 2 called raises- Edge spent - TN 35: 10d10ro1o10k5 76 (Pass with 2 called and two exceptional success raises for 9)

Staying for two more slots for another 2 points

22 Setup points gained
Last edited by Klaus von Zinzer on Sat Jan 08, 2022 9:25 pm, edited 1 time in total.
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Gianna Rains
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Gianna Rains » Sat Jan 08, 2022 9:23 pm

The landing had Gianna on edge. Or maybe one of her own anxieties from a range of sources had managed to shake her. In the end it didn't matter.

First she mis-drew a portion of the Angels' perimeter, trying to plot it faster than she should have.

Then, trying to correct for that mistake, she got sloppy in piloting her mech and got too close to a supply vehicle. So much too close, in fact, that she knocked it over.

I... I... crashed... I crashed Gorgeous George. Gianna's face was whiter than an albino ice world ghost.

The next several hours were a blurry montage of an angry, embarrassed Gianna doing penitent menial labor so she couldn't make things any worse. And a brief traumatic encounter with Monique that ended abruptly as a tearful Gianna bolted toward Eric's office...


-------------
Rolls:
1. Tactics/Per: just missed. -6 setup points

2. Piloting: Mech/Ref: good grief. -6 setup points

2 extra time slots, so total -10 setup points. Ugh.

Running total: 66 setup points GM edit: All timeslots used.
Last edited by Gianna Rains on Tue Jan 18, 2022 1:47 am, edited 1 time in total.
Mechwarrior * 1LT * Callsign: Make It * Gamer * Looks nerdy * Kinda forgettable * Shopaholic
Fame: 1.0 | Infamy: 0.0 | Rank: 3.0
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Lang.: English and French.
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Aleksandr Korolov
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Aleksandr Korolov » Sun Jan 09, 2022 12:05 am

Alek stepped off the drop ship and took a big lung full of air "Ah is a good day for some hard work!" He announced.

With that he went and started helping unload things. The big bear of a man started grabbing crates and had his Lance stack them into his arms then he went and put them where someone told him. He recieved more than a few looks due to the sheer number of things he was carrying. Alek worked with an infectious cheer that spurred on those around him, he sang Lyran songs as he worked. Some nearby people joined in if they knew or hummed along once they caught the rhythm.

Once he had unloaded most of the ship he came in on and his Dragon had been set up. He went through and ran systems checks and once satisfied he went out scouting. Between the quick mech and some very deft Piloting Alek finished the recon in a very short time to some appreciative nods from the command area.

---------------------------
D1 LM setting up camp Athletics edge 2 raises tn 24: 7d10o10k4 47 1 point success 2 points raises
Total 3 points

D1 LM setting up camp piloting edge 1 raise 1 free raise IM tn 25: 8d10o10k4 48 1 exceptional success
2 points success 2 points called raise 4 points free raises (2 es 1 IM)
Total 8 points

2 points using other 2 time slots

13 set up points

Spending 7 to get noticed (free re roll)
6 going to the running Total.

Current Total as of this post: 72
Last edited by Aleksandr Korolov on Sun Jan 09, 2022 1:27 am, edited 3 times in total.
Obsidian Angels Lance Commander: Tempest Lance | Master Sergeant | Callsign: Fist | Big Man | Boxer | Lyran | Prosthetic Right Arm
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Richard Winter
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Richard Winter » Sun Jan 09, 2022 1:00 am

Richard got out of the dropship and tried to improve the efficiency of the perimeter, but he quickly realized that every time he touched something someone else interfered and moved his stuff again, almost as if someone thought his way of setting things up was wrong.

Angry, he got into his Vulcan and ran patrol. This relaxed him again. At least he had his peace and nobody interfered with him.

------
D1:LM:Setting up Camp, EDGE +1k1, 1 Raise, TN 25: 7d10ro1o10k4 27

+4 Points

D1:LM:Setting up Camp, Tactics/Perception EDGE +1k1, 1 Raise, TN 24: 5d10o10k3 18

-4 Points

Net: 0

Using LM
Mechwarrior | Callsign: Kid | Lyran | Right Arm Prosthesis | 2nd Lieutenant | Has a ton of comics
Rank 2.5 | Fame 2.5 |
Languages: English, German
Lancemates: Alpha, Jester, Harpy
Assigned Mech: Phoenix Hawk PXH-1D

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Mary Macharu
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Mary Macharu » Sun Jan 09, 2022 7:05 am

(Late Morning Only)

As a scout, Mary was used to taking on a variety of rolls. She spent the first bit of time working on setting up the computer networks. It was vital that information be able to flow freely through the company. It was so much nicer dealing with computer than people, and she worked steadily and well.

Then it was a simple matter of helping with the transportation of some supplies. After all, as a mech pilot, it was a piece of cake to transport some of the good via truck, right? Well it was....until the brakes failed leading to a collision. Mary was unhurt, but the accident definitely put a stutter in the smooth running of the camp.

Int/Computers: 42; Reflexes/Piloting: 10

6 points for Computers (Pass, 2 exceptional raises)
-2 points for Piloting (Failure)

4 points added to the common good.

Group total: 76
Mechwarrior | Callsign: Headshot | Disturbing Countenance | Prosthetics (Left Eye)
Fame: 2.0 Rank: 2.0

Lance: Second Chancers - Fingers, Lefty, Righty

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Tanaki
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Tanaki » Sun Jan 09, 2022 6:28 pm

The logistics officer keeps his head down and doesn't try to stand out, helpping coordinate communications systems and generally trouble shoot any problems that might pop up between mercenaries.




Setting up Camp, Negotiation, TN 24: 8d10o10k4 27
4 points
Setting up Camp, Communication/Edge, TN 24: 7d10o10k5 29
1+2 for raises


7 points Total
Group Total 83
Hoshito Tanaki | Noble | Strategist | Patient | Pretty
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Hrafnhildur Ylfasdottir
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Hrafnhildur Ylfasdottir » Sun Jan 09, 2022 9:56 pm

First things first, get things organized. Hrafna is actually pretty good at directing things and she is no stranger to the level of detail she gets into. Not that it hurt of course, a smooth set up was a faster one and the hope was to have less trouble pop up as they went.

Setting Up Camp (D1, LM) Administration/Intelligence TN 24:6d10o10k4: 38
5 points for success + 2 points for exceptional raise = 7 points

Now to use those peepers of hers. It's not enough to just set things up, but it at least has to be done right. Hrafna investigates the area to see where best to set certain boxes up and where best to store other gear. It's not much but again she hoped to make things go just a little bit smoother.

Setting Up Camp (D1, LM) Investigation/Perception Tn15:5d10o10k3: 16
1 point for success

Additional timeslots (EA,LA) = 2 points

Total points gained = 10 points
Group total = 93
Mechtech | Believes almost anything | Diminutive | Adept engineer | Likes explosions | Farm life
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Yoko Lee
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Yoko Lee » Mon Jan 10, 2022 6:38 pm

Well, they had arrived. This was it; Getting ready for battles ahead on a cold-ass planet. Joy.

Still, Yoko had been in worse situations before, and she wanted to be helpful somehow. And anything was better just sitting around. After all, the more busy she kept the less the situation and the weather bothered her. Working under Tessa, and nominally being an adjunct communications officer, Yoko decided to help with the admin and communications to better organize the setup and unloading. It was harder work than she expected, but she made due.

"Base HQ, base HQ, this is Cheddar Biscuit. We have a load of rations unloading, where do you want them?"

"Oh HELLO Miss Biscuit, you have an awful cute voice. How about you bring those to unloading zone Zed then meet me at the Mess Hall for a quick coffee and my vid phone number?"

Yoko used flattery, it was super effective~!

Day 1, Late Morning, Setting Up Camp, Administration/Intelligence TN27, using Edge 1/2 from Day 1 for +1k1: 5d10o10k4 35 - Success with no raises = 5 Set Up points

Day 1, Late Morning, Roll 2, Setting Up Camp, Communication/Awareness w/2 raises TN24, using Edge 2/2 from Day 1 for +1k1: 6d10o10k4 25 - Success with 2 raises = 3 Set Up points

{LM-LA slots used} = +2 Set Up points for using EA and LA time slots

Total Set Up points - 10
Choosing to get noticed with Accolades, free Skill rank in Computers
Total points contributed = 5 points
Group total = 98
Last edited by Yoko Lee on Tue Jan 11, 2022 2:39 am, edited 1 time in total.
Adjunct Communications Officer × Encryption & Decryption specialist × "Recon" × former Draconis Combine citizen × Always Smokin' (literally & figuratively)
Languages: English, Japanese
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Alex Kovac
Posts: 401
Joined: Mon Dec 20, 2021 8:35 pm
Location: PR

Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by Alex Kovac » Mon Jan 10, 2022 7:24 pm

Alex is the quiet type and it is noted by how the warrior started to work on setting the operations online and making them work.Then Alex started the Mech for the next patrol but for some odd reason the mech wouldn't start.


//D1 LM Event Setting up camp Computers Int TN 20: 6d10o10k3 47 2pts +4pts on exeptional raise

D1 LM-LA Event Setting up Camp Piloting Mech TN 20 FR Inherited Mech Extra pts: 7d10o10k3 16 -2-2 for the free raise (-4 pts?)

Point total: 100
staying up to LA.
☆Smol ☆Sergent ☆Kowalski *Random PC #68
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Lancemates:
Ricardo (Rico) Lopez (Heavy weapons)
Michael (Kappa Mikey) Johnson (apprentice)
Noah (Skipper) Smith (Sea aficionado)

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GM Yuusha
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Re: Setting up camp (D1 LM-LA Event Dropsite)

Post by GM Yuusha » Fri Jan 14, 2022 7:40 pm

Results

While there were a few setbacks, particularly from one of the officers causing a mess, by and large the set-up efforts are a great success. Everyone chips in and a decent temporary headquarters is soon established. A perimeter is set up, the mechs and vehicles secure it, supplies are unloaded and necessary systems brought online. There was even a small field hospital, which was a boon as a few individuals were injured in the rush to get everything done. The efforts were such a big success that some individuals who especially contributed were notified of pending promotions the next day. They'd be in place in time for the day after next. With everything going smoother than expected and the camp being organised so well, morale and work efficiency notably improve.
100 Set Up points -> Strength increases by 0.5

Promotions:
• Charlie Schroeder is promoted to Mechtech Supervisor (0.5 Rank gained)
• John Slaktare is promoted to Senior Sergeant [Gunnery Sergeant] (0.5 Rank gained) -> John may now enter the Officer's Lounge
• Yori Hakamada is promoted to First Lieutenant (0.5 Rank gained)
• Catherine Maia Hayes is promoted to Second Lieutenant (0.5 Rank gained) -> Cat may now enter the Officer's Lounge

Praise:
• Alison Rodríguez gains a one use reroll
• Aleksandr Korolov gains a one use reroll

Accolades:
• Yoko Lee gains the first rank of the Computers skill

Event winner:
• Klaus von Zinzer gains a PC Token for contributing the most Set Up Points
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