
With Szekeres and its surroundings conquered it was time to collect whatever valuable salvage could be found. There was a little at the site, but the majority would be found where combat had taken place. The sites had been secured by infantry and some initial assessment of available salvage had been carried out, but there was still a lot to bring back. Mechs with arms could carry things while others would have to drag it back, drivers could collect salvage and return it to the dropsite and technicians could identify it. That was after it was all located of course. All of this formed a very familiar activity to most mercenaries.
Those with time to spare are encouraged to take part, contributing however they best can. This event runs over two timeslots, but characters only need to allocate one timeslot of the two to participate. This should be made clear in the post.
Participants should choose how they wish to assist. There are three steps for this event. Finding salvage, identifying the worth and transporting it. Each step has different options. Participants should pick an option for each step, which will mean either an auto-pass or a roll for each step. At least one option with a roll must be taken. I.e. You can choose options that auto-pass twice, but not for all three steps. The choices picked, if successfully rolled for, will award Salvage Points. These grant bonuses as below. However, should you fail any roll you will not be able to contribute Salvage Points. If you avoid choosing option d) for any of the three steps then your final Salvage Points total will be doubled.
The three characters who contribute the most salvage points will gain 0.1 fame and a PC Token.
Step 1 - Finding salvage
a) I'll find some! - You look for salvage yourself, checking inside buildings, at battle sites and among wreckages. This is an Investigation [perception] roll TN15. This awards 2 Salvage Points and 1 per raise.
b) I'll check the logs! - You search the combat logs, reports and communications for information on where to find salvage. This is a Computers [intelligence] roll TN30. This awards 5 Salvage Points and 2 per raise.
c) I'll find out! - You speak to some of the captured crews and other prisoners to learn what salvage and supplies are nearby. This is an Interrogation [Perception] roll TN25. This awards 4 Salvage points and 2 per raise.
d) Leave it to others - You're not here to find it. Besides, isn't it everywhere? You auto-pass this step. Gain 1 Salvage Point.
Step 2 - Identifying the worth
a) I've seen this before! - You've been involved in ordering enough supplies and equipment that you can pinpoint the items the Angels need. This is an Administration [Intelligence] TN25 roll. This awards 4 Salvage Points and 2 per raise.
b) I know the value of things! - You've participated in enough business deals to know what's expensive and what's not. This is a Commerce [Awareness] roll TN20. This awards 3 Salvage Points and 1 per raise.
c) I have the technical know how! - You have enough expertise in your field that you simply know what's useful or how to repair damaged parts that have been found. This is a Technician: Any roll [Intelligence] TN20 or Medtech [Intelligence] roll TN15. This awards 2 Salvage Points and 1 per raise. Spit and Polish [technique] grants a free raise on this roll.
d) It looks fine - You don't know or don't care what it is worth. You think it's probably valuable. You auto-pass this step. Gain 1 Salvage Point.
Step 3 - Transporting
a) I'll do it - You will drive a vehicle or pilot a mech to help transport the salvage. This is a Piloting or Driving [Reflexes] roll TN20. This awards 2 Salvage Points and 1 per raise.
b) Let me persuade a driver - You can negotiate with the salvage crews and drivers to have some salvage transported back. This is a Negotiation [Awareness] roll TN20. This awards 2 Salvage Points and 1 per raise.
c) Let me navigate - You help get it back indirectly by pinpointing the fastest routes for various salvage teams. This is a Navigation [Intelligence] roll TN25. This awards 3 Salvage Points and 2 per raise.
d) Need assistance - You've found salvage. Just leaving it in a pile and letting someone else transport it is fine. You auto-pass this step. Gain 1 Salvage Point.
Salvage Points earn:
50 Salvage Points = +0.1 Strength
75 Salvage Points = +0.1 Strength, +0.1 Impact
100 Salvage Points = +0.2 Strength, +0.1 Impact
125 Salvage Points = +0.2 Strength, +0.2 Impact, successful participants receive 1xp
150 Salvage Points = +0.3 Strength, +0.2 Impact, successful participants receive 1xp
175 Salvage Points = +0.3 Strength, +0.3 Impact, successful participants receive 1xp or a single emphasis for free
200 Salvage Points = +0.4 Strength, +0.4 Impact, successful participants receive 2xp
(TNs already include the +5 TN penalty to Administration and Technician rolls from low Impact.)